internal void Hold() { if (_started && !_paused) { SelfTime.Stop(); } }
internal void Stop() { SelfTime.Stop(); TotalTime.Stop(); _started = false; }
internal void Pause() { SelfTime.Stop(); _paused = true; }
internal void Hold() { if (_started && !_paused) { SelfTime.Stop(); } }
internal void Stop() { SelfTime.Stop(); TotalTime.Stop(); _started = false; }
internal void Pause() { SelfTime.Stop(); _paused = true; }