コード例 #1
0
        public void SwitchCameraToSpawnState(NodeAddedEvent evt, SelfTankReadyForCameraNode tank, [JoinByUser] SingleNode <UserUidComponent> userUidNode, [Context, JoinAll] ESMNode camera, [JoinAll] Optional <SingleNode <FollowCameraComponent> > followCameraOptional)
        {
            TransitionCameraComponent transitionCamera = camera.transitionCamera;

            transitionCamera.CameraSaveData = CameraSaveData.CreateFollowData(userUidNode.component.Uid, camera.bezierPosition.BezierPosition.GetBaseRatio(), camera.bezierPosition.BezierPosition.GetRatioOffset());
            transitionCamera.Spawn          = true;
            camera.cameraESM.Esm.ChangeState <CameraStates.CameraTransitionState>();
        }
コード例 #2
0
 public void AddCameraTarget(NodeAddedEvent e, WeaponNode weapon, [Context, JoinByTank] SelfTankReadyForCameraNode tank)
 {
     if (!weapon.Entity.HasComponent <CameraTargetComponent>())
     {
         CameraTargetComponent component = new CameraTargetComponent {
             TargetObject = weapon.weaponInstance.WeaponInstance.gameObject
         };
         weapon.Entity.AddComponent(component);
     }
 }