private static void Paladin(IDictionary <string, CardDef> cards) { // ---------------------------------------- SPELL - PALADIN // [FP1_020] Avenge - COST:1 // - Set: naxx, Rarity: common // -------------------------------------------------------- // Text: <b>Secret:</b> When one of your minions dies, give a random friendly minion +3/+2. // -------------------------------------------------------- // GameTag: // - SECRET = 1 // -------------------------------------------------------- cards.Add("FP1_020", new CardDef(new Power { InfoCardId = "FP1_020e", Trigger = new Trigger(TriggerType.DEATH) { TriggerSource = TriggerSource.FRIENDLY, SingleTask = ComplexTask.Create( new ConditionTask(EntityType.SOURCE, SelfCondition.IsBoardCount(0)), new FlagTask(false, ComplexTask.Secret( new RandomTask(1, EntityType.MINIONS), new AddEnchantmentTask("FP1_020e", EntityType.STACK)))) } })); }