// Use this for initialization void Start() { timer = -1; activated = false; triggered = false; secondFrame = false; newForm = false; areaOfEffect = gameObject.GetComponent <BoxCollider>(); //Retrieving External Objects... TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent <WindowTextController>(); selectTool = GameObject.FindGameObjectWithTag("DynamicSelect").GetComponent <SelectorOverseer>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent <DataCache>(); }
// Use this for initialization void Start() { timer = -1; activated = false; triggered = false; secondFrame = false; newForm = false; areaOfEffect = gameObject.GetComponent<BoxCollider>(); //Retrieving External Objects... TactileText = GameObject.FindGameObjectWithTag("DynamicText"); t = TactileText.GetComponent<WindowTextController>(); selectTool = GameObject.FindGameObjectWithTag("DynamicSelect").GetComponent<SelectorOverseer>(); dCache = GameObject.FindGameObjectWithTag("DataCache").GetComponent<DataCache>(); }