コード例 #1
0
ファイル: TrackerScript.cs プロジェクト: toth3max/PodVR
    public void SetupModeUpdate( )
    {
        if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) {
            if (Physics.Raycast(transform.position, transform.forward, out hit)) {
                var shelfTankObject = hit.collider.GetComponent<ShelfTank>();
                var tank = hit.collider.GetComponent<Tank>();

                if (shelfTankObject != null) {
                    DestroyCarriedObject();

                    var carriedObject = GameObject.Instantiate(shelfTankObject.SelectionPrefab, shelfTankObject.transform.position, shelfTankObject.transform.rotation) as GameObject;
                    var selectionObject = carriedObject.GetComponent<SelectionTank>();
                    selectionObject.Attach = transform;

                    var direction = Vector3.forward;
                    var distance = Vector3.Distance(transform.position, selectionObject.transform.position);
                    CarriedSelectionTank = selectionObject;
                    PrefabToSpawn = shelfTankObject.SpawningPrefab;
                } else if (tank != null) {
                    DestroyCarriedObject();
                    DropCarriedTank();

                    tank.PickUp(this);
                    CarriedTank = tank;
                }
            }
        } else if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) {
            if (CarriedSelectionTank != null) {
                var spawnedTank = GameObject.Instantiate(PrefabToSpawn, CarriedSelectionTank.transform.position, CarriedSelectionTank.transform.rotation) as GameObject;
                spawnedTank.GetComponent<Rigidbody>().velocity = new Vector3();
            }

            if (CarriedTank != null) {
                DropCarriedTank();
            }

            DestroyCarriedObject();
        }
    }
コード例 #2
0
ファイル: TrackerScript.cs プロジェクト: toth3max/PodVR
 public void DestroyCarriedObject()
 {
     if (CarriedSelectionTank != null) {
         GameObject.Destroy(CarriedSelectionTank.gameObject);
         CarriedSelectionTank = null;
         PrefabToSpawn = null;
     }
 }