コード例 #1
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        private IUnitModel GetUnit(SelectionSlot slot)
        {
            IUnitModel unit;
            _selectedUnits.TryGetValue(slot, out unit);

            return unit;
        }
コード例 #2
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 /// <summary>
 /// Update selection.
 /// </summary>
 /// <param name="newUnit">Unit that will be added to selection or replace existing unit.</param>
 /// <param name="slot">Selection slot to update</param>
 public void UpdateSelectedUnit(IUnitModel newUnit, SelectionSlot slot)
 {
     _selectedUnits[slot] = newUnit;
     if (SelectionChanged != null)
     {
         SelectionChanged(slot, newUnit);
     }
 }
コード例 #3
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        private IUnitModel GetUnit(SelectionSlot slot)
        {
            IUnitModel unit;

            _selectedUnits.TryGetValue(slot, out unit);

            return(unit);
        }
コード例 #4
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 /// <summary>
 /// Update selection.
 /// </summary>
 /// <param name="newUnit">Unit that will be added to selection or replace existing unit.</param>
 /// <param name="slot">Selection slot to update</param>
 public void UpdateSelectedUnit(IUnitModel newUnit, SelectionSlot slot)
 {
     _selectedUnits[slot] = newUnit;
     if (SelectionChanged != null)
     {
         SelectionChanged(slot, newUnit);
     }
 }
コード例 #5
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 private void UnitSetupModelOnSelectionChanged(SelectionSlot slot, IUnitModel newUnit)
 {
     if (slot == Slot)
     {
         UnsubscribeFromEvents();
         _selectedUnit = newUnit;
         PositionViewModel.SelectUnit(_selectedUnit);
         VectorsViewModel.SelectUnit(_selectedUnit);
         SubscribeToEvents();
         OnNewUnitSelected();
         UpdateShellstarInfo();
     }
     else
     {
         OnPropertyChanged(Properties.CanFire);
     }
 }
コード例 #6
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 public IUnitModel GetPair(SelectionSlot slot)
 {
     return slot == SelectionSlot.FirstUnit ? SecondUnit : FirstUnit;
 }
コード例 #7
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 public void SelectUnit(SelectionSlot slot)
 {
     _unitSetupModel.UpdateSelectedUnit(_unitModel, slot);
 }
コード例 #8
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 public void SelectUnit(SelectionSlot slot)
 {
     _unitSetupModel.UpdateSelectedUnit(_unitModel, slot);
 }
コード例 #9
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 public IUnitModel GetPair(SelectionSlot slot)
 {
     return(slot == SelectionSlot.FirstUnit ? SecondUnit : FirstUnit);
 }
コード例 #10
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 private void UnitSetupModelOnSelectionChanged(SelectionSlot slot, IUnitModel newUnit)
 {
     if (slot == Slot)
     {
         UnsubscribeFromEvents();
         _selectedUnit = newUnit;
         PositionViewModel.SelectUnit(_selectedUnit);
         VectorsViewModel.SelectUnit(_selectedUnit);
         SubscribeToEvents();
         OnNewUnitSelected();
         UpdateShellstarInfo();
     }
     else
     {
         OnPropertyChanged(Properties.CanFire);
     }
 }