void Awake() { gameState = GetComponent <GameState>(); activeUnits = gameState.activeUnits; GameObject playerPerspective = GameObject.Find("Player Perspective"); rectManage = playerPerspective.transform.GetChild(1).GetComponent <SelectionRectManager>(); targetingCircle = playerPerspective.transform.GetChild(0).GetChild(2).GetChild(0).GetComponent <LineRenderer>(); }
void Start() { transforms = GameObject.Find("Goliad").GetComponent <GameState>().allIconTransforms; rectManager = transform.GetChild(1).GetComponent <SelectionRectManager>(); mainCamera = Camera.main; }