コード例 #1
0
    //Same reaction mechanic, but no volume calculations
    public void MakepHIndicators(SelectionObjectData object1, SelectionObjectData object2)
    {
        //Two objects react to get a resultant object
        System.Enum result = Reactions.React(object1.item, object2.item);

        //pH papers doesn't have volume. So, volume calculations is not needed

        //pH calculations is also needed.

        //TODO: Check if the item is present in the inventory
        //If present, compare it with it's slot's item description
        //If not, add it to a new slot along with the item description information to the slot.
    }
コード例 #2
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    public void AddLiquidToPlayer(SelectionObjectData item)
    {
        //Add the selected object to the player

        //Add the item only if it is acid or base.
        if (item.item.GetType() == typeof(AcidsList) || item.item.GetType() == typeof(BasesList))
        {
            //If player already has a liquid in him, react
            System.Enum result = player.React(item);
            //If the result is not null, place it in the inventory
            if (result != null)
            {
                //      if(player.GetComponent<PlayerMechanics>().volume == result)
            }
            //If the player doesn't have liquid in him, then change the liquid type, volume and pH of player appropriately
        }
    }
コード例 #3
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    public void Extract(SelectionObjectData item)
    {
        ItemBase         i   = Extraction.Extract(item.item).GetComponent <ItemBase>();
        ItemsDescription des = i.itemProperties.itemDescription;

        des.GetItemType();

        //The extraction will take default information from the prefab object.
        //must check if the item type is already present.
        int phVal = des.pHValue;

        AddItem(i); //invenetory will take care of everything checking for ph if present.


        //IF the item type is already present, it's pH value in the description data must be checked.
        //If the pH is same, the extra volume must be added to the existing item slot
    }
コード例 #4
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    //Combine acids and bases....Volume calculation is present
    public void Combine(SelectionObjectData object1, SelectionObjectData object2)
    {
        //Two objects react to get a resultant object
        System.Enum result = Reactions.React(object1.item, object2.item);

        //Get the item description from the item manager
        ItemBase         item        = ItemManager.instance.itemDictionary[result].GetComponent <ItemBase>();
        ItemsDescription description = item.itemProperties.itemDescription;


        //Perform the volume and pH calculations here.
        int pH = 9; //TODO: this must be calculated using the formula

        if (pH != description.pHValue)
        {
            //TODO: Assign a new slot in the inventory and add it
            //TODO: Add new item Description data along with it while adding
        }

        //TODO: Check if the item is present in the inventory
        //If present, compare it with it's slot's item description
        //If not, add it to a new slot along with the item description information to the slot.
    }