コード例 #1
0
ファイル: Atoms.cs プロジェクト: tam10/oniom_gui
    void Awake()
    {
        _busy++;

        active = false;

        atomList      = new List <Atom> ();
        userSelection = new List <int>();

        atomsHolder = new GameObject("Atoms");
        atomsHolder.transform.parent = transform;

        graph = Instantiate <Graph> (GameObject.FindObjectOfType <PrefabManager>().graphPrefab, transform);

        combinedMesh = GetComponent <MeshFilter> ().mesh;
        amberRepMesh = amberRepMeshFilter.mesh;

        selectionDict = new Dictionary <int, SelectionHalo>();

        _hoveredAtom = -1;

        activeCamera = Camera.main;

        hoverHalo        = Instantiate <SelectionHalo>(GameObject.FindObjectOfType <PrefabManager>().selectionHaloPrefab, haloHolder.transform);
        hoverHalo.parent = this;
        hoverHalo.SetColor(hoverColor);

        selectionCount = 0;

        _busy--;
    }
コード例 #2
0
ファイル: Atoms.cs プロジェクト: tam10/oniom_gui
    //Selection
    public void Select(int a0, bool updateAmberReps = true)
    {
        if (!selection.Contains(a0))
        {
            SelectionHalo newHalo = Instantiate <SelectionHalo>(hoverHalo, haloHolder.transform);
            newHalo.SetColor(selectionColor);
            newHalo.SetAtom(this[a0]);
            newHalo.sizeRatio = 2.2f;
            newHalo.parent    = this;

            selectionDict.Add(a0, newHalo);
            selection.Add(a0);
            selectionCount++;

            if (updateAmberReps)
            {
                UpdateAmberReps();
            }
        }
    }