public void OnPointerUp(PointerEventData eventData) { if (_hasSelection) { _hasSelection = false; SelectionEnded?.Invoke(); } }
protected void OnSelectionEnded() { SelectionEnded?.Invoke(this, new EventArgs()); }
public PlayerSelectorPopup(Player caller, SelectionEnded onSelectionEnded) : base(AutoCloseMode.EndOfTurn) { this.caller = caller; this.onSelectionEnded = onSelectionEnded; }
protected void OnSelectionEnded() { SelectionEnded?.Invoke(this, EventArgs.Empty); }