コード例 #1
0
ファイル: ga.cs プロジェクト: mykwillis/genX
        /// <summary>
        /// Creates a new GA object with default values.
        /// </summary>
        public GA()
        {
            InitializeComponent();

            LicenseManager.Validate(this.GetType(), this);

            Objective    = null;
            Scaler       = new ScalingDelegate(new Scaling.LinearFitnessScaler().Scale);
            Selector     = new SelectionDelegate(Selection.RouletteSelector.Select);
            Recombinator = new RecombinationDelegate(Recombination.SinglePointCrossover.Recombine);

            //geneDescriptors = new GeneDescriptor[1];
            //geneDescriptors[0] = new BinaryGeneDescriptor();
            geneDescriptor = new BinaryGeneDescriptor();

            highestObjective = System.Int32.MinValue;
            lowestObjective  = System.Int32.MaxValue;

            license = LicenseManager.Validate(typeof(GA), this);

            encodingType          = defaultEncodingType;
            selectionMethod       = defaultSelectionMethod;
            recombinationOperator = defaultRecombinationOperator;
            mutationOperator      = defaultMutationOperator;
            //PreScaler
            fitnessScaling = defaultFitnessScaling;
        }
コード例 #2
0
        /// <summary>
        /// Get the selected simple and Genre tags and determine if there has been any changes
        /// </summary>
        private void OnOk(MultiSpinner genreSpinner, Spinner tagSpinner)
        {
            // Get the selected record from the Genre spinner. If not all of the items are selected then add an entry for each selected item to a new TagGroup
            List <TagGroup> selectedGroups = new List <TagGroup>();

            if (genreSpinner.SelectionRecord.All(genre => genre) == false)
            {
                TagGroup group = new TagGroup()
                {
                    Name = FilterManagementModel.GenreTags.Name
                };
                selectedGroups.Add(group);

                // Merge the Spinner's selection record and the Genre tags into a single list and then add to the new group any tags that are selected
                IEnumerable <Tuple <bool, Tag> > merged = genreSpinner.SelectionRecord.Zip(FilterManagementModel.GenreTags.Tags, (x, y) => Tuple.Create(x, y));
                group.Tags.AddRange(merged.Where(t => (t.Item1 == true)).Select(t => t.Item2));
            }

            // Get the simple tag
            Tag newTag = (tagSpinner.SelectedItemPosition == 0) ? null : Tags.GetTagByName(tagSpinner.SelectedItem.ToString());

            // Check for simple or group tag changes
            if ((newTag != CurrentlySelectedFilter) || (selectedGroups.Count != CurrentlySelectedTagGroups.Count) ||
                (selectedGroups.Any(group => GroupChanged(group)) == true))
            {
                // Update the FilterManagementModel TagGroups with the possibly updated data from the Adapter
                CurrentlySelectedTagGroups.Clear();
                CurrentlySelectedTagGroups.AddRange(selectedGroups);
                SelectionDelegate?.Invoke(newTag);
            }
        }
コード例 #3
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    public void RequestResourceSelection()
    {
        panelSelectImprovement.SetActive(false);
        panelSelectDice.SetActive(false);
        panelSelectCommodity.SetActive(false);

        ResourceClearSelection();
        for (int i = 0; i < 5; i++)
        {
            buttonResources [i].onClick.RemoveAllListeners();
        }

        buttonResources [0].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [0].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().OnResourcesChanged(ResourceType.Lumber, 1);
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
            };
        });
        buttonResources [1].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [1].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().OnResourcesChanged(ResourceType.Brick, 1);
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
            };
        });

        buttonResources [2].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [2].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().OnResourcesChanged(ResourceType.Wool, 1);
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
            };
        });

        buttonResources [3].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [3].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().OnResourcesChanged(ResourceType.Grain, 1);
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
            };
        });

        buttonResources [4].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [4].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().OnResourcesChanged(ResourceType.Ore, 1);
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
            };
        });

        panelSelectResource.SetActive(true);
        gameObject.SetActive(true);
    }
コード例 #4
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 public void RunWaitingDelegate()
 {
     if (waitingDelegate != null)
     {
         waitingDelegate();
         waitingDelegate = null;
     }
 }
コード例 #5
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    public void RequestResourceMonopoly()
    {
        panelSelectImprovement.SetActive(false);
        panelSelectDice.SetActive(false);
        panelSelectCommodity.SetActive(false);

        ResourceClearSelection();
        for (int i = 0; i < 5; i++)
        {
            buttonResources [i].onClick.RemoveAllListeners();
        }

        buttonResources [0].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [0].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedResourceMonopoly(0);
            };
        });
        buttonResources [1].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [1].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedResourceMonopoly(1);
            };
        });

        buttonResources [2].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [2].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedResourceMonopoly(2);
            };
        });

        buttonResources [3].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [3].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedResourceMonopoly(3);
            };
        });

        buttonResources [4].onClick.AddListener(delegate {
            ResourceClearSelection();
            imgResourceSelections [4].SetActive(true);
            waitingDelegate = delegate {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedResourceMonopoly(4);
            };
        });

        panelSelectResource.SetActive(true);
        gameObject.SetActive(true);
    }
コード例 #6
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 public GameObject SelectFrom(List <GameObject> list, SelectionDelegate checker)
 {
     for (int i = 0; i < list.Count; i++)
     {
         if (checker(list [i]))
         {
             return(list [i]);
         }
     }
     return(null);
 }
コード例 #7
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        /// <summary>フォルダ以下を圧縮</summary>
        /// <param name="zipFileToCreate">圧縮ファイル名(zip、exe)</param>
        /// <param name="directoryToZip">圧縮対象フォルダ</param>
        /// <param name="selectionDlgt">ファイル選択デリゲード</param>
        /// <param name="selectionCriteriaInfo">ファイル選択基準情報</param>
        /// <param name="rootPathInArchive">書庫内ルートフォルダ</param>
        /// <param name="enc">エンコーディング</param>
        /// <param name="cyp">暗号化</param>
        /// <param name="zipPassword">パスワード</param>
        /// <param name="cmpLv">圧縮レベル</param>
        /// <param name="selfEx">書庫形式(zip形式はnullを指定)</param>
        public void CreateZipFromFolder(
            string zipFileToCreate,
            string directoryToZip,
            SelectionDelegate selectionDlgt,
            object selectionCriteriaInfo,
            string rootPathInArchive,
            Encoding enc,
            EncryptionAlgorithm cyp,
            string zipPassword,
            CompressionLevel cmpLv,
            SelfExtractorFlavor?selfEx)
        {
            #region ファイル選択基準

            // ファイル選択デリゲード
            if (selectionDlgt != null)
            {
                // 指定のデリゲード
                this._selectionDlgt = selectionDlgt;
                // ファイル選択基準情報
                this._selectionCriteriaInfo = selectionCriteriaInfo;
            }

            #endregion

            // ZipFileを取得
            ZipFile zip = this.GetZipFile(
                enc, cyp, zipPassword, cmpLv, selfEx);

            using (zip) // 使い終ったら「zip.Dispose」する。
            {
                //// ● フォルダのアーカイブ
                //zip.AddDirectory(directoryToZip, rootPathInArchive);

                // ● ファイルを個別に追加する(UOCにて実装)。
                this.CreateZipFromFolderRecursive(
                    zip, directoryToZip, rootPathInArchive);

                if (selfEx == null)
                {
                    // ZIPファイル
                    zip.Save(zipFileToCreate + ".zip");
                }
                else
                {
                    // 自動解凍書庫
                    zip.SaveSelfExtractor(
                        zipFileToCreate + ".exe",
                        (SelfExtractorFlavor)selfEx);
                }
            }
        }
コード例 #8
0
ファイル: Zipper.cs プロジェクト: takeman/OpenTouryo
        /// <summary>フォルダ以下を圧縮</summary>
        /// <param name="zipFileToCreate">圧縮ファイル名(zip、exe)</param>
        /// <param name="directoryToZip">圧縮対象フォルダ</param>
        /// <param name="selectionDlgt">ファイル選択デリゲード</param>
        /// <param name="selectionCriteriaInfo">ファイル選択基準情報</param>
        /// <param name="rootPathInArchive">書庫内ルートフォルダ</param>
        /// <param name="enc">エンコーディング</param>
        /// <param name="cyp">暗号化</param>
        /// <param name="zipPassword">パスワード</param>
        /// <param name="cmpLv">圧縮レベル</param>
        /// <param name="selfEx">書庫形式(zip形式はnullを指定)</param>
        public void CreateZipFromFolder(
            string zipFileToCreate,
            string directoryToZip,
            SelectionDelegate selectionDlgt,
            object selectionCriteriaInfo,
            string rootPathInArchive,
            Encoding enc,
            EncryptionAlgorithm cyp,
            string zipPassword,
            CompressionLevel cmpLv,
            SelfExtractorFlavor? selfEx)
        {
            #region ファイル選択基準

            // ファイル選択デリゲード
            if (selectionDlgt != null)
            {
                // 指定のデリゲード
                this._selectionDlgt = selectionDlgt;
                // ファイル選択基準情報
                this._selectionCriteriaInfo = selectionCriteriaInfo;
            }

            #endregion

            // ZipFileを取得
            ZipFile zip = this.GetZipFile(
                enc, cyp, zipPassword, cmpLv, selfEx);

            using (zip) // 使い終ったら「zip.Dispose」する。
            {
                //// ● フォルダのアーカイブ
                //zip.AddDirectory(directoryToZip, rootPathInArchive);

                // ● ファイルを個別に追加する(UOCにて実装)。
                this.CreateZipFromFolderRecursive(
                    zip, directoryToZip, rootPathInArchive);

                if (selfEx == null)
                {
                    // ZIPファイル
                    zip.Save(zipFileToCreate + ".zip");
                }
                else
                {
                    // 自動解凍書庫
                    zip.SaveSelfExtractor(
                        zipFileToCreate + ".exe",
                        (SelfExtractorFlavor)selfEx);
                }
            }
        }
コード例 #9
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 public GeneticAlgorithmFinder(
     FitnessDelegate fitnessDelegate,
     MutationDelegate mutationDelegate,
     CrossOverDelegate crossOverDelegate,
     SelectionDelegate selectionDelegate,
     IRouteService routeService,
     GASettings gASettings
     )
 {
     Fitness           = fitnessDelegate;
     Mutation          = mutationDelegate;
     Crossover         = crossOverDelegate;
     Selection         = selectionDelegate;
     settings          = gASettings;
     this.routeService = routeService;
 }
コード例 #10
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 public GameObject RandomFrom(List <GameObject> list, SelectionDelegate checker)
 {
     randomFromCache.Clear();
     for (int i = 0; i < list.Count; i++)
     {
         if (checker(list[i]))
         {
             randomFromCache.Add(list[i]);
         }
     }
     if (randomFromCache.Count == 0)
     {
         return(null);
     }
     return(randomFromCache[random.Next(0, randomFromCache.Count)]);
 }
コード例 #11
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    public void RequestDiceSelection()
    {
        panelSelectImprovement.SetActive(false);
        panelSelectResource.SetActive(false);
        panelSelectCommodity.SetActive(false);

        whiteDiceSelection  = 1;
        redDiceSelection    = 1;
        imgWhiteDice.sprite = Resources.Load <Sprite> ("UI/dice/dices_white_1");
        imgRedDice.sprite   = Resources.Load <Sprite> ("UI/dice/dices_red_1");
        waitingDelegate     = delegate {
            GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdSetDice(whiteDiceSelection, redDiceSelection);
            GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdResponseToServer();
        };
        panelSelectDice.SetActive(true);
        gameObject.SetActive(true);
    }
コード例 #12
0
ファイル: UnZipper.cs プロジェクト: krt/OpenTouryo
        /// <summary>ZIPファイルを解凍</summary>
        /// <param name="zipFileName">ZIPファイル名</param>
        /// <param name="directoryToUnZip">解凍先</param>
        /// <param name="selectionDlgt">ファイル選択デリゲード</param>
        /// <param name="selectionCriteriaInfo">ファイル選択基準情報</param>
        /// <param name="extractExistingFile">上書き時の動作</param>
        /// <param name="enc">エンコーディング</param>
        /// <param name="zipPassword">パスワード</param>
        public void ExtractFileFromZip(
            string zipFileName, string directoryToUnZip,
            SelectionDelegate selectionDlgt,
            object selectionCriteriaInfo,
            ExtractExistingFileAction extractExistingFile,
            Encoding enc, string zipPassword)
        {
            #region ファイル選択

            // ファイル選択デリゲード
            if (selectionCriteriaInfo != null)
            {
                // 指定のデリゲード
                this._selectionDlgt = selectionDlgt;
                // ファイル選択基準情報
                this._selectionCriteriaInfo = selectionCriteriaInfo;
            }

            #endregion

            // ZipFileを取得
            ZipFile zip = this.GetZipFile(zipFileName, enc, zipPassword);

            using (zip) // 使い終ったら「zip.Dispose」する。
            {
                //// ● フォルダのアーカイブ
                //zip.ExtractAll(directoryToUnZip, extractExistingFile);

                // ● ファイルを個別に追加する(UOCにて実装)。
                foreach (ZipEntry ze in zip.Entries)
                {
                    // 圧縮対象ファイルを選択(ファイル選択デリゲードを使用)
                    if (this.SelectionDlgt(ze.FileName, selectionCriteriaInfo))
                    {
                        // デフォルトでは、zipファイルの位置に解凍される。
                        ze.Extract(directoryToUnZip, extractExistingFile);
                    }
                }
            }
        }
コード例 #13
0
        /// <summary>ZIPファイルを解凍</summary>
        /// <param name="zipFileName">ZIPファイル名</param>
        /// <param name="directoryToUnZip">解凍先</param>
        /// <param name="selectionDlgt">ファイル選択デリゲード</param>
        /// <param name="selectionCriteriaInfo">ファイル選択基準情報</param>
        /// <param name="extractExistingFile">上書き時の動作</param>
        /// <param name="enc">エンコーディング</param>
        /// <param name="zipPassword">パスワード</param>
        public void ExtractFileFromZip(
            string zipFileName, string directoryToUnZip,
            SelectionDelegate selectionDlgt,
            object selectionCriteriaInfo,
            ExtractExistingFileAction extractExistingFile,
            Encoding enc, string zipPassword)
        {
            #region ファイル選択

            // ファイル選択デリゲード
            if (selectionCriteriaInfo != null)
            {
                // 指定のデリゲード
                this._selectionDlgt = selectionDlgt;
                // ファイル選択基準情報
                this._selectionCriteriaInfo = selectionCriteriaInfo;
            }

            #endregion

            // ZipFileを取得
            ZipFile zip = this.GetZipFile(zipFileName, enc, zipPassword);

            using (zip) // 使い終ったら「zip.Dispose」する。
            {
                //// ● フォルダのアーカイブ
                //zip.ExtractAll(directoryToUnZip, extractExistingFile);

                // ● ファイルを個別に追加する(UOCにて実装)。
                foreach (ZipEntry ze in zip.Entries)
                {
                    // 圧縮対象ファイルを選択(ファイル選択デリゲードを使用)
                    if (this.SelectionDlgt(ze.FileName, selectionCriteriaInfo))
                    {
                        // デフォルトでは、zipファイルの位置に解凍される。
                        ze.Extract(directoryToUnZip, extractExistingFile);
                    }
                }
            }
        }
コード例 #14
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    public void RequestTradeMonopoly()
    {
        panelSelectImprovement.SetActive(false);
        panelSelectResource.SetActive(false);
        panelSelectDice.SetActive(false);

        CommodityClearSelection();
        for (int i = 0; i < 3; i++)
        {
            buttonCommodities [i].onClick.RemoveAllListeners();
        }

        buttonCommodities [0].onClick.AddListener(delegate {
            CommodityClearSelection();
            imgCommoditySelections[0].SetActive(true);
            waitingDelegate = delegate() {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedTradeMonopoly(5);
            };
        });

        buttonCommodities [1].onClick.AddListener(delegate {
            CommodityClearSelection();
            imgCommoditySelections[1].SetActive(true);
            waitingDelegate = delegate() {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedTradeMonopoly(6);
            };
        });

        buttonCommodities [2].onClick.AddListener(delegate {
            CommodityClearSelection();
            imgCommoditySelections[2].SetActive(true);
            waitingDelegate = delegate() {
                GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdPlayedTradeMonopoly(7);
            };
        });


        panelSelectCommodity.SetActive(true);
        gameObject.SetActive(true);
    }
コード例 #15
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    public void RequestImprovementSelection(bool canTrade, bool canPolitics, bool canScience)
    {
        panelSelectResource.SetActive(false);
        panelSelectDice.SetActive(false);
        panelSelectCommodity.SetActive(false);

        ImprovementClearSelection();
        for (int i = 0; i < 3; i++)
        {
            buttonImprovements [i].interactable = true;
            buttonImprovements [i].onClick.RemoveAllListeners();
        }
        if (canTrade)
        {
            buttonImprovements [0].onClick.AddListener(delegate {
                ImprovementClearSelection();
                imgImprovementSelections [0].SetActive(true);
                waitingDelegate = delegate {
                    GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdRequestDrawProgressCard(0);
                };
            });
        }
        else
        {
            buttonImprovements [0].interactable = false;
        }

        if (canPolitics)
        {
            buttonImprovements [1].onClick.AddListener(delegate {
                ImprovementClearSelection();
                imgImprovementSelections [1].SetActive(true);
                waitingDelegate = delegate {
                    GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdRequestDrawProgressCard(1);
                };
            });
        }
        else
        {
            buttonImprovements [1].interactable = false;
        }

        if (canScience)
        {
            buttonImprovements [2].onClick.AddListener(delegate {
                ImprovementClearSelection();
                imgImprovementSelections [2].SetActive(true);
                waitingDelegate = delegate {
                    GameObject.Find("Local Player Panel").GetComponent <Player> ().CmdRequestDrawProgressCard(2);
                };
            });
        }
        else
        {
            buttonImprovements [2].interactable = false;
        }


        panelSelectImprovement.SetActive(true);
        gameObject.SetActive(true);
    }
コード例 #16
0
ファイル: Node.cs プロジェクト: openffd/xamarin-balsamic
 public Node(SelectionDelegate selectionDelegate) : this(string.Empty)
 {
     Delegate = selectionDelegate;
 }
コード例 #17
0
ファイル: ga.cs プロジェクト: mykwillis/genX
        /// <summary>
        /// Creates a new GA object with default values.
        /// </summary>
        public GA()
        {
            InitializeComponent();

            LicenseManager.Validate( this.GetType(), this );

            Objective	= null;
            Scaler	    = new ScalingDelegate       ( new Scaling.LinearFitnessScaler().Scale );
            Selector	= new SelectionDelegate     ( Selection.RouletteSelector.Select );
            Recombinator= new RecombinationDelegate ( Recombination.SinglePointCrossover.Recombine );

            //geneDescriptors = new GeneDescriptor[1];
            //geneDescriptors[0] = new BinaryGeneDescriptor();
            geneDescriptor = new BinaryGeneDescriptor();

            highestObjective    = System.Int32.MinValue;
            lowestObjective     = System.Int32.MaxValue;

            license = LicenseManager.Validate(typeof(GA), this);

            encodingType    = defaultEncodingType;
            selectionMethod = defaultSelectionMethod;
            recombinationOperator = defaultRecombinationOperator;
            mutationOperator = defaultMutationOperator;
            //PreScaler
            fitnessScaling = defaultFitnessScaling;
        }