private void load(OsuColour colours) { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Colour4.Black, Alpha = background_alpha, }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 50), Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new Drawable[] { new FillFlowContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), Children = new Drawable[] { new OsuSpriteText { Text = Header, Font = OsuFont.GetFont(size: 30), Spacing = new Vector2(5, 0), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Colour = colours.Yellow, Shadow = true, ShadowColour = new Colour4(0, 0, 0, 0.25f) }, new OsuSpriteText { Text = Description, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Shadow = true, ShadowColour = new Colour4(0, 0, 0, 0.25f) } } }, InternalButtons = new SelectionCycleFillFlowContainer <DialogButton> { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Masking = true, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Colour4.Black.Opacity(0.6f), Radius = 50 }, }, retryCounterContainer = new FillFlowContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, AutoSizeAxes = Axes.Both, } } }, }; State.ValueChanged += s => InternalButtons.Deselect(); updateRetryCount(); }
protected GameplayMenuOverlay() { RelativeSizeAxes = Axes.Both; State.ValueChanged += s => InternalButtons.Deselect(); }