/// <summary> /// Event handler for the timeline control.MouseDownPicked event</summary> /// <param name="sender">Timeline control that we are attached to</param> /// <param name="e">Event args</param> protected virtual void Owner_MouseDownPicked(object sender, HitEventArgs e) { HitRecord hitRecord = e.HitRecord; TimelinePath hitObject = hitRecord.HitPath; if (hitObject != null) { Keys modifiers = Control.ModifierKeys; if (e.MouseEvent.Button == MouseButtons.Left) { if (modifiers == Keys.None && SelectionContext != null && SelectionContext.SelectionContains(hitObject)) { // The hit object is already selected. Wait until the mouse up to see if there was // a drag or not. If no drag, then set the selection set to be this one object. m_mouseDownHitRecord = hitRecord; m_mouseDownPos = e.MouseEvent.Location; } else if (modifiers == Keys.Control) { // Either this object is not already selected or Shift key is being held down. // to be consistent with the Windows interface. m_mouseDownHitRecord = hitRecord; m_mouseDownPos = e.MouseEvent.Location; } else if ((modifiers & Keys.Alt) == 0) { // The 'Alt' key might mean something different. If no Alt key, we can update the // selection immediately. UpdateSelection(hitRecord, modifiers); } } else if (e.MouseEvent.Button == MouseButtons.Right) { if (modifiers == Keys.None && SelectionContext != null && !SelectionContext.SelectionContains(hitObject)) { // The hit object is not already selected and a right-click landed on it. Select it. UpdateSelection(hitRecord, modifiers); } } } }