コード例 #1
0
ファイル: Editor.cs プロジェクト: DuckMonster/Time-Dash-Re
    public void Render()
    {
        if (OptionsForm.options.ShowGrid)
        {
            float a    = OptionsForm.options.GridOpacity;
            float size = OptionsForm.options.GridSize;
            gridModel.Color = new Color(0.4f, 0.4f, 0.4f, a);

            GL.LineWidth(1f);

            gridModel.Reset();
            gridModel.Scale(size);
            gridModel.Draw();

            gridModel.Color = new Color(0.8f, 0.8f, 0.8f, a);

            GL.LineWidth(3f);

            gridModel.Scale(10f);
            gridModel.Draw();

            GL.LineWidth(1f);
        }

        GL.Enable(EnableCap.StencilTest);
        GL.Clear(ClearBufferMask.StencilBufferBit);
        GL.Disable(EnableCap.StencilTest);

        EMesh.MeshProgram["view"].SetValue(editorCamera.View);
        EMesh.MeshProgram["projection"].SetValue(editorCamera.Projection);
        foreach (EMesh m in Meshes)
        {
            m.Draw();
        }
        foreach (EMesh m in Meshes)
        {
            m.DrawUI();
        }

        GL.Enable(EnableCap.StencilTest);
        GL.Clear(ClearBufferMask.StencilBufferBit);
        GL.Disable(EnableCap.StencilTest);

        Manipulator.Draw();

        selectionBox.Draw();
        meshCreator.Draw();
    }
コード例 #2
0
ファイル: LayoutForm.cs プロジェクト: WeirdBeardDev/arcengine
        /// <summary>
        /// Time to paint my dear !
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void RenderControl_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
        {
            RenderControl.MakeCurrent();

            // Stop the draw timer
            DrawTimer.Stop();

            // Clear the background
            Display.ClearBuffers();

            Batch.Begin();

            // Background texture


            // Background texture
            Rectangle dst = new Rectangle(Point.Empty, RenderControl.Size);

            Batch.Draw(CheckerBoard, dst, dst, Color.White);


            // Draw the layout
            CurrentLayout.Draw(Batch);


            // Draw the selection box
            SelectionBox.Draw(Batch);

            // If no action and mouse over an element, draw its bounding box
            if (SelectionBox.MouseTool == MouseTools.NoTool)
            {
                Control elem = FindElementAt(RenderControl.PointToClient(System.Windows.Forms.Control.MousePosition));
                if (elem != null)
                {
                    //Display.DrawRectangle(elem.Rectangle, Color.White);
                }
            }

            Batch.End();
            RenderControl.SwapBuffers();

            // Start the draw timer
            DrawTimer.Start();
        }
コード例 #3
0
 public void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, null);
     background.Draw(spriteBatch);
     dialogBox.Draw(spriteBatch, 0, 2.5f);
     playerTextureRectangle.Draw(spriteBatch);
     opponentTextureRectangle.Draw(spriteBatch);
     opponentBattleFrame.Draw(spriteBatch);
     playerBattleFrame.Draw(spriteBatch);
     playerName.Draw(spriteBatch, playerPokemon.PokemonStats.Name.ToUpper(), 2f);
     playerLevel.Draw(spriteBatch, playerPokemon.PokemonStats.Level.ToString(), 2f);
     opponentName.Draw(spriteBatch, opponentPokemon.PokemonStats.Name.ToUpper(), 2f);
     opponentLevel.Draw(spriteBatch, opponentPokemon.PokemonStats.Level.ToString(), 2f);
     playerPokemonHp.Draw(spriteBatch, playerPokemon.PokemonStats.CurrentHp.ToString(), 2f);
     playerPokemonMaxHp.Draw(spriteBatch, "/" + playerPokemon.PokemonStats.Hp.ToString(), 2f);
     opponentPokemonSprite.Draw(spriteBatch);
     playerPokemonSprite.Draw(spriteBatch);
     selectionBoxAction.Draw(spriteBatch);
     selectionBoxMove.Draw(spriteBatch);
     opponentHealthBar.Draw(spriteBatch);
     playerHealthBar.Draw(spriteBatch);
     spriteBatch.End();
 }