void CreateSelectedWordObject() { selectedWord = new SelectedWord(); selectedWord.gameObject = Instantiate(Resources.Load <GameObject>(wordObjectPath)) as GameObject; selectedWord.gameObject.name = "Selected Word"; selectedWord.textMesh = selectedWord.gameObject.GetComponent <TextMesh>(); selectedWord.collider = selectedWord.gameObject.GetComponent <BoxCollider2D>(); selectedWord.gameObject.transform.position = selectedWordPosition; selectedWord.controller = selectedWord.gameObject.GetComponent <SelectedWordController>(); }
public void DeleteSelectedWord() { SelectedWord.Delete(); Words.Remove(SelectedWord); SelectedWord = null; }