コード例 #1
0
            /// <summary>
            ///     Draws this object to the <see cref="IGraphics" /> provided.
            /// </summary>
            /// <param name="graphics">The graphics object to use to draw this object.</param>
            public override void Draw(IGraphics graphics)
            {
                base.Draw(graphics);

                float lineWidth = Controller.StyleManager.LineStyle.Width;

                graphics.LineStyle = SolidColourStyle.Black;
                graphics.LineWidth = lineWidth;

                SelectedLine currLine = _selectedLine ?? _hoverLine;

                if (currLine != null)
                {
                    Matrix3x2 transform = currLine.EdgePart.GetLineTransform() * currLine.Tile.Transform;

                    bool first = true;
                    foreach (ILine line in currLine.EdgePart.Lines)
                    {
                        if (first)
                        {
                            first = false;
                            graphics.DrawCircle(Vector2.Transform(line.Start, transform), lineWidth);
                        }

                        graphics.DrawCircle(Vector2.Transform(line.End, transform), lineWidth);
                    }

                    graphics.DrawLine(_splitLineStart, _splitLineEnd);
                }
            }
コード例 #2
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 /// <summary>
 ///     Initializes a new instance of the <see cref="SplitLineAction" /> class.
 /// </summary>
 /// <param name="line">The line.</param>
 /// <param name="point">The point.</param>
 /// <param name="tool">The tool.</param>
 public SplitLineAction(SelectedLine line, LinePoint point, [NotNull] SplitLineTool tool)
 {
     Debug.Assert(line != null, "line != null");
     Debug.Assert(point != null, "point != null");
     Debug.Assert(tool != null, "tool != null");
     _line  = line;
     _point = point;
     _tool  = tool;
 }
コード例 #3
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            /// <summary>
            ///     Sets the location that the line will be split along, for drwaing the preview.
            /// </summary>
            /// <param name="line">The line.</param>
            /// <param name="point">The point.</param>
            private void SetSplitLineLoc(SelectedLine line, LinePoint point)
            {
                Vector2 tangent = Vector2.Normalize(line.Line.GetTangent(point.Distance, line.LineTransform)) * 3;

                Vector2 pos = Vector2.Transform(point.Position, Controller.View.InverseViewMatrix);

                _splitLineStart = pos + new Vector2(tangent.Y, -tangent.X);
                _splitLineEnd   = pos + new Vector2(-tangent.Y, tangent.X);
            }
コード例 #4
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            /// <summary>
            ///     Starts the action associated with this tool at the location given.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location to start the action.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            /// <returns>
            ///     The action that was performed, or null if no action was performed.
            /// </returns>
            public override Action StartAction(Vector2 rawLocation)
            {
                Matrix3x2 viewMatrix = Controller.View.ViewMatrix;

                // If there is a line selected, see if one of the control points has been selected
                if (_selectedLine != null)
                {
                    Matrix3x2 transform =
                        _selectedLine.EdgePart.GetLineTransform()
                        * _selectedLine.Tile.Transform
                        * viewMatrix;

                    // Gets the closest point to the location
                    Tuple <LineVector, float> closest =
                        _selectedLine.EdgePart.Lines.SelectMany(l => l.Points)
                        .Where(p => !p.IsFixed)
                        .Select(p => GetDist(p, transform, rawLocation))
                        .OrderBy(t => t.Item2)
                        .FirstOrDefault();

                    // If the closest point is within the toelrance, select it
                    if (closest != null && closest.Item2 < (_tolerance * _tolerance))
                    {
                        Debug.Assert(closest.Item1 != null, "closest.Item1 != null");

                        // Need the inverse transform for updating the line from a raw location
                        Matrix3x2 inverseTransform;
                        if (!Matrix3x2.Invert(_selectedLine.Tile.Transform, out inverseTransform))
                        {
                            throw new InvalidOperationException();
                        }

                        inverseTransform =
                            Controller.View.InverseViewMatrix
                            * inverseTransform
                            * _selectedLine.EdgePart.GetLineTransform(true);

                        _selectedVector = closest.Item1;
                        return(new EditPointAction(closest.Item1, inverseTransform, this));
                    }
                }
                _selectedVector = null;

                _selectedLine = Controller.GetSelected(rawLocation, _tolerance);
                if (_selectedLine == null)
                {
                    RemoveOption(ChangeLineOption);
                    return(null);
                }

                ChangeLineOption.Value = _selectedLine.Line.GetType();
                AddOption(ChangeLineOption);
                return(InstantAction.PureInstance);
            }
コード例 #5
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            /// <summary>
            ///     Called when this tool is selected as the current tool.
            /// </summary>
            public override void Selected()
            {
                base.Selected();

                if (_selectedLine != null)
                {
                    if (!_selectedLine.EdgePart.Lines.Contains(_selectedLine.Line))
                    {
                        _selectedLine = null;
                    }
                }
            }
コード例 #6
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            /// <summary>
            ///     Starts the action associated with this tool at the location given.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location to start the action.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            /// <returns>
            ///     The action that was performed, or null if no action was performed.
            /// </returns>
            public override Action StartAction(Vector2 rawLocation)
            {
                LinePoint loc;

                _selectedLine = Controller.GetSelected(rawLocation, _tolerance, out loc);
                if (_selectedLine == null)
                {
                    return(null);
                }

                return(new SplitLineAction(_selectedLine, loc, this));
            }
コード例 #7
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        private void btnSend_Click(object sender, RoutedEventArgs e)
        {
            if (SelectedLine == null)
            {
                return;
            }

            SelectedLine.SendOutofDialogInstantMessage(Recipient, InstantMessage);
            string msgSender = string.Format("{0}@{1}", SelectedLine.SIPAccount.UserName, SelectedLine.SIPAccount.GetSIPHostPort(SelectedLine.TransportType));

            Model.AddInstantMessage(msgSender, InstantMessage);
            InstantMessage = "";
        }
コード例 #8
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        /// <summary>
        /// Removes a penalty sets on a croissant.
        /// </summary>
        private void RemovePenalty()
        {
            if (SelectedLine != null && SelectedLine.SelectedCroissant != null)
            {
                SelectedLine.RemovePenalty(SelectedLine.SelectedCroissant.Date.Value);
            }
            else
            {
                InformationMessage = "Impossible de supprimer une pénalité inexistante.";
            }

            // Check the commands: they state can change due to the added penalty.
            CheckCommands();
        }
コード例 #9
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        /// <summary>
        /// Activates a croissant that is deactivated.
        /// </summary>
        private void ActivateCroissant()
        {
            if (SelectedLine != null && SelectedLine.SelectedCroissant != null)
            {
                // A deactivated croissant doesn't have a date of deactivation,
                // so we simply ask the line to reactivate one of its croissant.
                SelectedLine.ReactivatedCroissant();
            }
            else
            {
                InformationMessage = "Impossible de gérer une pénalité inexistante.";
            }

            // Check the commands: they state can change due to the activated croissant.
            CheckCommands();
        }
コード例 #10
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            /// <summary>
            ///     Called when this tool is selected as the current tool.
            /// </summary>
            public override void Selected()
            {
                base.Selected();

                if (_selectedLine != null)
                {
                    if (!_selectedLine.EdgePart.Lines.Contains(_selectedLine.Line))
                        _selectedLine = null;
                }
            }
コード例 #11
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            /// <summary>
            ///     Called when the highlighted location (ie the cursor location) changes.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            public override void UpdateLocation(Vector2 rawLocation)
            {
                base.UpdateLocation(rawLocation);

                _hoverLine = Controller.GetSelected(rawLocation, _tolerance);
            }
コード例 #12
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            /// <summary>
            ///     Draws this object to the <see cref="IGraphics" /> provided.
            /// </summary>
            /// <param name="graphics">The graphics object to use to draw this object.</param>
            public override void Draw(IGraphics graphics)
            {
                base.Draw(graphics);

                graphics.LineWidth = Controller.StyleManager.LineStyle.Width;

                SelectedLine selectedLine = _selectedLine;
                SelectedLine hoverLine    = _hoverLine;

                if (hoverLine != null)
                {
                    graphics.LineStyle = SolidColourStyle.CornflowerBlue;
                    hoverLine.Line.Draw(
                        graphics,
                        hoverLine.EdgePart.GetLineTransform() * hoverLine.Tile.Transform);
                }

                if (selectedLine != null)
                {
                    float radius = Controller.StyleManager.LineStyle.Width * 2;

                    Matrix3x2 transform = selectedLine.EdgePart.GetLineTransform() * selectedLine.Tile.Transform;

                    graphics.LineStyle = SolidColourStyle.CornflowerBlue;
                    selectedLine.Line.Draw(graphics, transform);

                    graphics.LineStyle = SolidColourStyle.Black;

                    foreach (ILine line in selectedLine.EdgePart.Lines)
                    {
                        QuadraticBezierCurve quadCurve;
                        CubicBezierCurve     cubicCurve;
                        if ((quadCurve = line as QuadraticBezierCurve) != null)
                        {
                            graphics.LineStyle = TransparentBlue;
                            graphics.DrawLines(
                                Vector2.Transform(quadCurve.Start, transform),
                                Vector2.Transform(quadCurve.ControlPoint, transform),
                                Vector2.Transform(quadCurve.End, transform));
                            graphics.LineStyle = SolidColourStyle.Black;
                        }
                        else if ((cubicCurve = line as CubicBezierCurve) != null)
                        {
                            graphics.LineStyle = TransparentBlue;
                            graphics.DrawLines(
                                Vector2.Transform(cubicCurve.Start, transform),
                                Vector2.Transform(cubicCurve.ControlPointA, transform),
                                Vector2.Transform(cubicCurve.ControlPointB, transform),
                                Vector2.Transform(cubicCurve.End, transform));
                            graphics.LineStyle = SolidColourStyle.Black;
                        }

                        foreach (LineVector point in line.Points)
                        {
                            if (point.IsFixed)
                            {
                                graphics.FillStyle = SolidColourStyle.Gray;
                            }
                            else if (point == _selectedVector)
                            {
                                graphics.FillStyle = SolidColourStyle.CornflowerBlue;
                            }
                            else
                            {
                                graphics.FillStyle = SolidColourStyle.White;
                            }

                            DrawControl(graphics, Vector2.Transform(point, transform), radius);
                        }
                    }
                }
            }
コード例 #13
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            /// <summary>
            ///     Changes the type of the selected line.
            /// </summary>
            /// <param name="value">The value.</param>
            private void ChangeLineType(object value)
            {
                Type type = value as Type;
                if (type == null) throw new ArgumentException();

                SelectedLine selectedLine = _selectedLine;
                if (selectedLine == null) return;

                ILine currLine = selectedLine.Line;
                Type currLineType = currLine.GetType();
                if (type == currLineType) return;

                ILine newLine;

                if (type == typeof(Line))
                    newLine = new Line(currLine.Start, currLine.End);
                else if (type == typeof(QuadraticBezierCurve))
                {
                    if (currLineType == typeof(Line))
                    {
                        newLine = new QuadraticBezierCurve(
                            currLine.Start,
                            new LineVector((currLine.Start.Vector + currLine.End.Vector) / 2),
                            currLine.End);
                    }
                    else if (currLineType == typeof(CubicBezierCurve))
                    {
                        CubicBezierCurve cubic = (CubicBezierCurve) currLine;

                        Vector2 vec = currLine.Start.Vector + (currLine.End.Vector - currLine.Start.Vector) / 2;
                        newLine = new QuadraticBezierCurve(
                            cubic.Start,
                            new LineVector(vec),
                            cubic.End);
                    }
                    else
                    {
                        throw new NotSupportedException(
                            $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                    }
                }
                else if (type == typeof(CubicBezierCurve))
                {
                    if (currLineType == typeof(Line))
                    {
                        Vector2 vec = (currLine.End.Vector - currLine.Start.Vector) / 3;
                        newLine = new CubicBezierCurve(
                            currLine.Start,
                            new LineVector(currLine.Start.Vector + vec),
                            new LineVector(currLine.Start.Vector + vec + vec),
                            currLine.End);
                    }
                    else if (currLineType == typeof(QuadraticBezierCurve))
                    {
                        QuadraticBezierCurve quad = (QuadraticBezierCurve) currLine;

                        Vector2 start = quad.Start.Vector;
                        Vector2 end = quad.End.Vector;
                        Vector2 control = quad.ControlPoint.Vector;

                        newLine = new CubicBezierCurve(
                            quad.Start,
                            new LineVector(start + (2f / 3f * (control - start))),
                            new LineVector(end + (2f / 3f * (control - end))),
                            quad.End);
                    }
                    else
                    {
                        throw new NotSupportedException(
                            $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                    }
                }
                else
                {
                    throw new NotSupportedException(
                        $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                }

                Debug.Assert(newLine.GetType() == type, "newLine.GetType() == type");

                selectedLine.EdgePart.Lines.Replace(currLine, newLine);

                _selectedLine = new SelectedLine(
                    selectedLine.Tile,
                    selectedLine.EdgePart,
                    newLine,
                    selectedLine.LineTransform);
            }
コード例 #14
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            /// <summary>
            ///     Changes the type of the selected line.
            /// </summary>
            /// <param name="value">The value.</param>
            private void ChangeLineType(object value)
            {
                Type type = value as Type;

                if (type == null)
                {
                    throw new ArgumentException();
                }

                SelectedLine selectedLine = _selectedLine;

                if (selectedLine == null)
                {
                    return;
                }

                ILine currLine     = selectedLine.Line;
                Type  currLineType = currLine.GetType();

                if (type == currLineType)
                {
                    return;
                }

                ILine newLine;

                if (type == typeof(Line))
                {
                    newLine = new Line(currLine.Start, currLine.End);
                }
                else if (type == typeof(QuadraticBezierCurve))
                {
                    if (currLineType == typeof(Line))
                    {
                        newLine = new QuadraticBezierCurve(
                            currLine.Start,
                            new LineVector((currLine.Start.Vector + currLine.End.Vector) / 2),
                            currLine.End);
                    }
                    else if (currLineType == typeof(CubicBezierCurve))
                    {
                        CubicBezierCurve cubic = (CubicBezierCurve)currLine;

                        Vector2 vec = currLine.Start.Vector + (currLine.End.Vector - currLine.Start.Vector) / 2;
                        newLine = new QuadraticBezierCurve(
                            cubic.Start,
                            new LineVector(vec),
                            cubic.End);
                    }
                    else
                    {
                        throw new NotSupportedException(
                                  $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                    }
                }
                else if (type == typeof(CubicBezierCurve))
                {
                    if (currLineType == typeof(Line))
                    {
                        Vector2 vec = (currLine.End.Vector - currLine.Start.Vector) / 3;
                        newLine = new CubicBezierCurve(
                            currLine.Start,
                            new LineVector(currLine.Start.Vector + vec),
                            new LineVector(currLine.Start.Vector + vec + vec),
                            currLine.End);
                    }
                    else if (currLineType == typeof(QuadraticBezierCurve))
                    {
                        QuadraticBezierCurve quad = (QuadraticBezierCurve)currLine;

                        Vector2 start   = quad.Start.Vector;
                        Vector2 end     = quad.End.Vector;
                        Vector2 control = quad.ControlPoint.Vector;

                        newLine = new CubicBezierCurve(
                            quad.Start,
                            new LineVector(start + (2f / 3f * (control - start))),
                            new LineVector(end + (2f / 3f * (control - end))),
                            quad.End);
                    }
                    else
                    {
                        throw new NotSupportedException(
                                  $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                    }
                }
                else
                {
                    throw new NotSupportedException(
                              $"Cannot change a line of type '{currLineType.FullName}' to a line of type '{type.FullName}'.");
                }

                Debug.Assert(newLine.GetType() == type, "newLine.GetType() == type");

                selectedLine.EdgePart.Lines.Replace(currLine, newLine);

                _selectedLine = new SelectedLine(
                    selectedLine.Tile,
                    selectedLine.EdgePart,
                    newLine,
                    selectedLine.LineTransform);
            }
コード例 #15
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            /// <summary>
            ///     Called when the highlighted location (ie the cursor location) changes.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            public override void UpdateLocation(Vector2 rawLocation)
            {
                base.UpdateLocation(rawLocation);

                _hoverLine = Controller.GetSelected(rawLocation, _tolerance);
            }
コード例 #16
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            /// <summary>
            ///     Starts the action associated with this tool at the location given.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location to start the action.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            /// <returns>
            ///     The action that was performed, or null if no action was performed.
            /// </returns>
            public override Action StartAction(Vector2 rawLocation)
            {
                Matrix3x2 viewMatrix = Controller.View.ViewMatrix;

                // If there is a line selected, see if one of the control points has been selected
                if (_selectedLine != null)
                {
                    Matrix3x2 transform =
                        _selectedLine.EdgePart.GetLineTransform()
                        * _selectedLine.Tile.Transform
                        * viewMatrix;

                    // Gets the closest point to the location
                    Tuple<LineVector, float> closest =
                        _selectedLine.EdgePart.Lines.SelectMany(l => l.Points)
                            .Where(p => !p.IsFixed)
                            .Select(p => GetDist(p, transform, rawLocation))
                            .OrderBy(t => t.Item2)
                            .FirstOrDefault();

                    // If the closest point is within the toelrance, select it
                    if (closest != null && closest.Item2 < (_tolerance * _tolerance))
                    {
                        Debug.Assert(closest.Item1 != null, "closest.Item1 != null");

                        // Need the inverse transform for updating the line from a raw location
                        Matrix3x2 inverseTransform;
                        if (!Matrix3x2.Invert(_selectedLine.Tile.Transform, out inverseTransform))
                            throw new InvalidOperationException();

                        inverseTransform =
                            Controller.View.InverseViewMatrix
                            * inverseTransform
                            * _selectedLine.EdgePart.GetLineTransform(true);

                        _selectedVector = closest.Item1;
                        return new EditPointAction(closest.Item1, inverseTransform, this);
                    }
                }
                _selectedVector = null;

                _selectedLine = Controller.GetSelected(rawLocation, _tolerance);
                if (_selectedLine == null)
                {
                    RemoveOption(ChangeLineOption);
                    return null;
                }

                ChangeLineOption.Value = _selectedLine.Line.GetType();
                AddOption(ChangeLineOption);
                return InstantAction.PureInstance;
            }
コード例 #17
0
        /// <summary>
        ///     Gets the line selected at the locaiton given.
        /// </summary>
        private SelectedLine GetSelected(Vector2 rawLocation, float tolerance, out LinePoint loc)
        {
            Matrix3x2 viewMatrix = View.ViewMatrix;

            bool         checkNext = false;
            SelectedLine last      = null;
            LinePoint    lastHit   = null;

            // Check each line for each edge part for each tile
            foreach (TileBase tile in Tiles)
            {
                foreach (EdgePartShape partShape in tile.PartShapes)
                {
                    Matrix3x2 transform =
                        partShape.GetLineTransform()
                        * tile.Transform
                        * viewMatrix;

                    foreach (ILine line in partShape.Lines)
                    {
                        LinePoint hit = line.HitTest(rawLocation, tolerance, transform);
                        if (hit != null)
                        {
                            if (checkNext)
                            {
                                if (hit.Distance > 0)
                                {
                                    loc = hit;
                                    return(new SelectedLine(tile, partShape, line, transform));
                                }

                                loc = lastHit;
                                return(last);
                            }

                            // If the hit was just at/past the end of the line, check to see if it was in the next line
                            if (hit.Distance >= 1)
                            {
                                lastHit   = hit;
                                last      = new SelectedLine(tile, partShape, line, transform);
                                checkNext = true;
                                continue;
                            }

                            loc = hit;
                            return(new SelectedLine(tile, partShape, line, transform));
                        }

                        if (checkNext)
                        {
                            loc = lastHit;
                            return(last);
                        }
                    }
                }
            }

            if (checkNext)
            {
                loc = lastHit;
                return(last);
            }

            loc = null;
            return(null);
        }
コード例 #18
0
            /// <summary>
            ///     Starts the action associated with this tool at the location given.
            /// </summary>
            /// <param name="rawLocation">
            ///     The raw location to start the action.
            ///     Should be transformed by the <see cref="IView.InverseViewMatrix" /> for the
            ///     <see cref="Controller">Controllers</see> <see cref="EscherTiler.Controllers.Controller.View" /> to get the
            ///     location in the tiling itself.
            /// </param>
            /// <returns>
            ///     The action that was performed, or null if no action was performed.
            /// </returns>
            public override Action StartAction(Vector2 rawLocation)
            {
                LinePoint loc;
                _selectedLine = Controller.GetSelected(rawLocation, _tolerance, out loc);
                if (_selectedLine == null)
                    return null;

                return new SplitLineAction(_selectedLine, loc, this);
            }
コード例 #19
0
        /// <summary>
        ///     Gets the line selected at the locaiton given.
        /// </summary>
        private SelectedLine GetSelected(Vector2 rawLocation, float tolerance, out LinePoint loc)
        {
            Matrix3x2 viewMatrix = View.ViewMatrix;

            bool checkNext = false;
            SelectedLine last = null;
            LinePoint lastHit = null;

            // Check each line for each edge part for each tile
            foreach (TileBase tile in Tiles)
            {
                foreach (EdgePartShape partShape in tile.PartShapes)
                {
                    Matrix3x2 transform =
                        partShape.GetLineTransform()
                        * tile.Transform
                        * viewMatrix;

                    foreach (ILine line in partShape.Lines)
                    {
                        LinePoint hit = line.HitTest(rawLocation, tolerance, transform);
                        if (hit != null)
                        {
                            if (checkNext)
                            {
                                if (hit.Distance > 0)
                                {
                                    loc = hit;
                                    return new SelectedLine(tile, partShape, line, transform);
                                }

                                loc = lastHit;
                                return last;
                            }

                            // If the hit was just at/past the end of the line, check to see if it was in the next line
                            if (hit.Distance >= 1)
                            {
                                lastHit = hit;
                                last = new SelectedLine(tile, partShape, line, transform);
                                checkNext = true;
                                continue;
                            }

                            loc = hit;
                            return new SelectedLine(tile, partShape, line, transform);
                        }

                        if (checkNext)
                        {
                            loc = lastHit;
                            return last;
                        }
                    }
                }
            }

            if (checkNext)
            {
                loc = lastHit;
                return last;
            }

            loc = null;
            return null;
        }
コード例 #20
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="SplitLineAction" /> class.
 /// </summary>
 /// <param name="line">The line.</param>
 /// <param name="point">The point.</param>
 /// <param name="tool">The tool.</param>
 public SplitLineAction(SelectedLine line, LinePoint point, [NotNull] SplitLineTool tool)
 {
     Debug.Assert(line != null, "line != null");
     Debug.Assert(point != null, "point != null");
     Debug.Assert(tool != null, "tool != null");
     _line = line;
     _point = point;
     _tool = tool;
 }
コード例 #21
0
            /// <summary>
            ///     Sets the location that the line will be split along, for drwaing the preview.
            /// </summary>
            /// <param name="line">The line.</param>
            /// <param name="point">The point.</param>
            private void SetSplitLineLoc(SelectedLine line, LinePoint point)
            {
                Vector2 tangent = Vector2.Normalize(line.Line.GetTangent(point.Distance, line.LineTransform)) * 3;

                Vector2 pos = Vector2.Transform(point.Position, Controller.View.InverseViewMatrix);

                _splitLineStart = pos + new Vector2(tangent.Y, -tangent.X);
                _splitLineEnd = pos + new Vector2(-tangent.Y, tangent.X);
            }