コード例 #1
0
        protected override void Initialize()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _font        = Content.Load <SpriteFont>("Fonts/Segoe14");

            _mousePosition        = Vector2.Zero;
            DrawCurrentGameObject = false;

            _selectedItemsDisplay = new SelectedItemsDisplay(GraphicsDevice);

            _lineTexture = new Texture2D(GraphicsDevice, 1, 1);
            _lineTexture.SetData <Color>(new Color[] { Color.White });
        }
コード例 #2
0
        protected override void Initialize()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _font        = Content.Load <SpriteFont>("Fonts/Segoe14");

            _mousePosition        = Vector2.Zero;
            DrawCurrentGameObject = false;

            _selectedItemsDisplay = new SelectedItemsDisplay(GraphicsDevice);

            _lineTexture = new Texture2D(GraphicsDevice, 1, 1);
            _lineTexture.SetData <Color>(new Color[] { Color.White });

            _jointView = new DebugViewXNA(_gameObject.World);
            _jointView.DefaultShapeColor  = Color.White;
            _jointView.SleepingShapeColor = Color.LightGray;
            _jointView.LoadContent(GraphicsDevice, new Viewport(0, 0, this.Size.Width, this.Size.Height), Content);
            _jointView.AppendFlags(DebugViewFlags.Joint);
        }