private void RemoveArmorGrid(SelectedArmorGrid armorGrid) { if (armorGrid == null) { return; } Armor.Children.Remove(armorGrid.container); selectedArmorGrids.Remove(armorGrid); selectedArmorGridsPool.Add(armorGrid); }
private void UpdateArmorGrid(SelectedArmorGrid armorGrid, CharacterSheet.ArmorClassItem item, int itemIndex) { var sheet = CharacterSheetStorage.Instance.selectedCharacter; if (sheet == null) { return; } #if EXPAND_CHECKBOX if (armorGrid.selectedHandler != null) { armorGrid.selected.CheckedChanged -= armorGrid.selectedHandler; } armorGrid.selectedHandler = (s, e) => ArmorSelected_CheckedChanged(item, e.Value); UpdateValue(armorGrid.selected, item.selected); armorGrid.selected.IsChecked = item.selected; armorGrid.selected.CheckedChanged += armorGrid.selectedHandler; #endif if (armorGrid.activeHandler != null) { armorGrid.active.CheckedChanged -= armorGrid.activeHandler; } armorGrid.activeHandler = (s, e) => ArmorActive_CheckedChanged(item, e.Value); UpdateValue(armorGrid.active, item.active); armorGrid.active.IsChecked = item.active; armorGrid.active.CheckedChanged += armorGrid.activeHandler; UpdateValue(armorGrid.name, item.name); UpdateValue(armorGrid.armorBonus, item.ArmorBonus(sheet)); UpdateValue(armorGrid.armorType, item.armorType); UpdateValue(armorGrid.maxDexBonus, item.MaxDexBonus(sheet)); UpdateValue(armorGrid.checkPenalty, item.CheckPenalty(sheet)); UpdateValue(armorGrid.spellFailure, item.SpellFailure(sheet)); UpdateValue(armorGrid.properties, item.properties); UpdateValue(armorGrid.weight, item.weight.GetTotal(sheet).ToString()); UpdateValue(armorGrid.description, item.description); MainPage.SetTapHandler(armorGrid.container, (s, e) => Armor_DoubleTap(item), 2); #if EXPAND_WITH_TAP #if EXPAND_CHECKBOX MainPage.AddTapHandler(armorGrid.container, (s, e) => Armor_Tap(armorGrid.selected), 1); #else MainPage.AddTapHandler(armorGrid.container, (s, e) => Armor_Tap(item), 1); #endif #endif }
private void CreateSelectedArmorGrid(CharacterSheet.ArmorClassItem item, int itemIndex) { if (item == null) { return; } var sheet = CharacterSheetStorage.Instance.selectedCharacter; if (sheet == null) { return; } if (selectedArmorGridsPool.Count > 0) { var armorGrid = selectedArmorGridsPool[0]; selectedArmorGridsPool.RemoveAt(0); UpdateArmorGrid(armorGrid, item, itemIndex); var pos = selectedArmorGrids.Count; selectedArmorGrids.Add(armorGrid); Armor.Children.Insert(pos, armorGrid.container); return; } var grid = new Grid() { ColumnSpacing = 5, RowSpacing = 5, BackgroundColor = Color.LightGray, }; grid.ColumnDefinitions = new ColumnDefinitionCollection() { new ColumnDefinition() { Width = GridLength.Auto }, new ColumnDefinition() { Width = GridLength.Star }, }; const int count = 14; var rowDefinitions = new RowDefinitionCollection(); for (var i = 0; i < count; i++) { rowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto }); } grid.RowDefinitions = rowDefinitions; #if EXPAND_CHECKBOX var selectedcb = new CheckBox() { HorizontalOptions = LayoutOptions.Center, VerticalOptions = LayoutOptions.Center, IsChecked = item.selected, }; EventHandler <CheckedChangedEventArgs> selectedHandler = (s, e) => ArmorSelected_CheckedChanged(item, e.Value); selectedcb.CheckedChanged += selectedHandler; #endif var nameTitle = CreateLabel("Name:"); var nameStack = new StackLayout() { Orientation = StackOrientation.Horizontal, HorizontalOptions = LayoutOptions.Start, VerticalOptions = LayoutOptions.Center, }; #if EXPAND_CHECKBOX nameStack.Children.Add(selectedcb); #endif nameStack.Children.Add(nameTitle); var row = 0; var nameValue = CreateFrame(item.name); grid.Children.Add(nameStack, 0, row); grid.Children.Add(nameValue, 1, row); row += 1; var activeTitle = CreateLabel("Active:"); var activecb = new CheckBox() { HorizontalOptions = LayoutOptions.Center, VerticalOptions = LayoutOptions.Center, IsChecked = item.active, IsEnabled = false, }; EventHandler <CheckedChangedEventArgs> activeHandler = (s, e) => ArmorActive_CheckedChanged(item, e.Value); activecb.CheckedChanged += activeHandler; grid.Children.Add(activeTitle, 0, row); grid.Children.Add(activecb, 1, row); row += 1; var armorBonusTitle = CreateLabel("Armor Bonus:"); var armorBonusValue = CreateFrame(item.ArmorBonus(sheet)); grid.Children.Add(armorBonusTitle, 0, row); grid.Children.Add(armorBonusValue, 1, row); row += 1; var armorTypeTitle = CreateLabel("Armor Type:"); var armorTypeValue = CreateFrame(item.ArmorType.ToString()); grid.Children.Add(armorTypeTitle, 0, row); grid.Children.Add(armorTypeValue, 1, row); row += 1; var maxDexBonusTitle = CreateLabel("Max Dex Bonus:"); var maxDexBonusValue = CreateFrame(item.MaxDexBonus(sheet)); grid.Children.Add(maxDexBonusTitle, 0, row); grid.Children.Add(maxDexBonusValue, 1, row); row += 1; var checkPenaltyTitle = CreateLabel("Check Penalty:"); var checkPenaltyValue = CreateFrame(item.CheckPenalty(sheet)); grid.Children.Add(checkPenaltyTitle, 0, row); grid.Children.Add(checkPenaltyValue, 1, row); row += 1; var spellFailureTitle = CreateLabel("Spell Failure:"); var spellFailureValue = CreateFrame(item.SpellFailure(sheet)); grid.Children.Add(spellFailureTitle, 0, row); grid.Children.Add(spellFailureValue, 1, row); row += 1; var propertiesTitle = CreateLabel("Properties:"); var propertiesValue = CreateFrame(item.properties); grid.Children.Add(propertiesTitle, 0, row); grid.Children.Add(propertiesValue, 1, row); row += 1; var weightTitle = CreateLabel("Weight:"); var weightValue = CreateFrame(item.weight.GetTotal(sheet).ToString()); grid.Children.Add(weightTitle, 0, row); grid.Children.Add(weightValue, 1, row); row += 1; var descriptionTitle = CreateLabel("Description:"); grid.Children.Add(descriptionTitle, 0, 2, row, row + 1); row += 1; var descriptionValue = CreateFrame(item.description); grid.Children.Add(descriptionValue, 0, 2, row, row + 1); row += 1; MainPage.AddTapHandler(grid, (s, e) => Armor_DoubleTap(item), 2); #if EXPAND_WITH_TAP #if EXPAND_CHECKBOX MainPage.AddTapHandler(grid, (s, e) => Armor_Tap(selectedcb), 1); #else MainPage.AddTapHandler(grid, (s, e) => Armor_Tap(item), 1); #endif #endif var newArmorGrid = new SelectedArmorGrid() { container = grid, #if EXPAND_CHECKBOX selectedHandler = selectedHandler, selected = selectedcb, #endif activeHandler = activeHandler, active = activecb, nameTitle = nameTitle, name = nameValue.Content as Label, armorBonusTitle = armorBonusTitle, armorBonus = armorBonusValue.Content as Label, armorTypeTitle = armorTypeTitle, armorType = armorTypeValue.Content as Label, maxDexBonusTitle = maxDexBonusTitle, maxDexBonus = maxDexBonusValue.Content as Label, checkPenaltyTitle = checkPenaltyTitle, checkPenalty = checkPenaltyValue.Content as Label, spellFailureTitle = spellFailureTitle, spellFailure = spellFailureValue.Content as Label, propertiesTitle = propertiesTitle, properties = propertiesValue.Content as Label, weightTitle = weightTitle, weight = weightValue.Content as Label, descriptionTitle = descriptionTitle, description = descriptionValue.Content as Label, }; var newpos = selectedArmorGrids.Count; selectedArmorGrids.Add(newArmorGrid); Armor.Children.Insert(newpos, newArmorGrid.container); }
private void UpdateArmorGrid(SelectedArmorGrid armorGrid, KeyValuePair <CharacterSheet.ArmorClassItem, int> kvp) { UpdateArmorGrid(armorGrid, kvp.Key, kvp.Value); }