public void updateSelection(Select_Turret turret) { if (prevSelect != null) { prevSelect.deselect(); } prevSelect = turret; }
// Use this for initialization void Start() { went = true; manager = FindObjectOfType <GameManager> ().gameObject; GOGOGO = false; turret = gameObject.GetComponentInParent <Select_Turret>(); m_body = GetComponent <Rigidbody2D>(); currentPos = new Vector2(transform.position.x, transform.position.y); }