public void Clear() { UserName.text = UserName.defaultText; selectedToy = null; toySelected = false; //okayOriColor = okayButton.color; okayButton.color = Color.gray; gameObject.collider.enabled = false; }
/// <summary> /// Load toys from database /// </summary> public void LoadToys() { MainDatabase.Instance.ConnectDB(); List<DBToyInfo> allToys = MainDatabase.Instance.getToyInfo(); // Set toys from database for (int i = 0; i < allToys.Count; i++) { if (i < toys.Count) toys [i].LoadToy(allToys [i].ToyID, allToys [i].Filename, new Color(allToys [i].ToyColorR / 255.0f, (float)allToys [i].ToyColorG / 255.0f, (float)allToys [i].ToyColorB / 255.0f), this); } // Fill remaining slots for (int i = allToys.Count; i < toys.Count; i++) { toys [i].LoadToy(-1, "", Color.white, this); } selectedToy = null; }