public void SetSelectionMask(List <GameTile> tiles) { GridAddress[] addresses = new GridAddress[tiles.Count]; for (int i = 0; i < tiles.Count; i++) { addresses[i] = tiles[i].Address; } SelectMask.SetSelectionMask(addresses); }
public void SetSelectionMask(GridAddress[] selectableAddresses) { SelectMask.SetSelectionMask(selectableAddresses); }