void Start() { exitPanel = gameObject.transform.GetComponentInChildren <ExitGameController>(); mainMenu = gameObject.transform.GetComponentInChildren <MainController>(); selectModePanel = gameObject.transform.GetComponentInChildren <SelectModeController>(); selectLevelPanel = gameObject.transform.GetComponentInChildren <SelectLevelController>(); addLevels = gameObject.transform.GetComponentInChildren <DebugAddingLevelsController>(); settings = gameObject.transform.GetComponentInChildren <SettingsController>(); stats = gameObject.transform.GetComponentInChildren <StatisticsController>(); mainMenu.setActive(true); exitPanel.setActive(false); selectModePanel.setActive(false); selectLevelPanel.setActive(false); addLevels.setActive(false); settings.setActive(false); stats.setActive(false); }
void Start () { exitPanel = gameObject.transform.GetComponentInChildren<ExitGameController>(); mainMenu = gameObject.transform.GetComponentInChildren<MainController>(); selectModePanel = gameObject.transform.GetComponentInChildren<SelectModeController>(); selectLevelPanel = gameObject.transform.GetComponentInChildren<SelectLevelController>(); addLevels = gameObject.transform.GetComponentInChildren<DebugAddingLevelsController>(); settings = gameObject.transform.GetComponentInChildren<SettingsController>(); stats = gameObject.transform.GetComponentInChildren<StatisticsController>(); mainMenu.setActive(true); exitPanel.setActive(false); selectModePanel.setActive(false); selectLevelPanel.setActive(false); addLevels.setActive(false); settings.setActive(false); stats.setActive(false); }