void Start() { BGM_SE_Manager = GameObject.Find("BGM_SE_Manager"); BGM_SE_MSC = BGM_SE_Manager.GetComponent <BGM_SE_Manager>(); //EntryCheck(); Debug.Log("TestRoomController 出席確認"); allPlayers = PhotonNetwork.PlayerList; // プレイヤーの配列(自身を含む) Debug.Log(allPlayers.Length + ": allPlayers.Length"); SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>(); /* * Text_PName1 = Text_PName1.GetComponent<Text>(); * Text_PName2 = Text_PName2.GetComponent<Text>(); * Text_PName3 = Text_PName3.GetComponent<Text>(); * Text_PName4 = Text_PName4.GetComponent<Text>(); */ UpdateMemberList(); string_PName1 = allPlayers[0].NickName; Debug.Log(string_PName1 + ": string_PName1"); string_PID1 = allPlayers[0].UserId; Debug.Log(string_PID1 + ": string_PID1"); SelectJankenMSC.Share_AcutivePlayerID(); EntryCheck(); PNameCheck(); Set_PNameTextAll(); //ToSet_MyHeadName(); }
public void EntryCheck() { Debug.Log(" === EntryCheck スタート! === "); SelectJankenMSC.Share_AcutivePlayerID(); /* * if (string_PlayerID_1 == "") * { * string_PlayerID_1 = SelectJankenMSC.senderID; * } * else if (string_PlayerID_2 == "") * { * string_PlayerID_2 = SelectJankenMSC.senderID; * } * else if (string_PlayerID_3 == "") * { * string_PlayerID_3 = SelectJankenMSC.senderID; * } * else if (string_PlayerID_4 == "") * { * string_PlayerID_4 = SelectJankenMSC.senderID; * } * else * { * Debug.Log(" EntryCheck 不要です"); * } */ PresentMemberCheck(); Debug.Log(" === EntryCheck 終わり! === "); }