// Start is called before the first frame update void Start() { Bind(CharacterEvent.SELECT_OTHERCARD); myArmyCtrlManager = GetComponent <MyArmyCtrlManager>(); myCharacterCtrl = GetComponent <MyCharacterCtrl>(); selectArmyCtrlDelegate = processSelectArmyDelegate; socketMsg = new SocketMsg(); }
private void Start() { Bind(CharacterEvent.SELECT_ORDERCARD); //Bind(CharacterEvent.SET_MY_LAND_SKY); selectArmyCtrlDelegate = processSelectArmyDelegate; myArmyCtrlManager = GetComponent <MyArmyCtrlManager>(); mapPointDto = new MapPointDto(); socketMsg = new SocketMsg(); }