/// <summary> /// Event raise when the user click puzzle button /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void selectPuzzle(object sender, RoutedEventArgs e) { this.sensorChooser.Stop(); this.Hide(); SelecGame selec = new SelecGame(this); this.Hide(); selec.Show(); }
private void selectPuzzle(object sender, RoutedEventArgs e) { this.sensorChooser.Stop(); this.Hide(); int aux = Int32.Parse(((KinectTileButton)sender).Tag.ToString()); SelecGame selec = new SelecGame(this.nameUser.Content.ToString()); this.Hide(); selec.Show(); }
private void registrar(object sender, RoutedEventArgs e) { try { IEnumerator enu = this.Resources.Values.GetEnumerator(); enu.MoveNext(); ((UserViewModel)enu.Current).inserta(this.user.Text, this.name.Text, this.ape1.Text, this.ape2.Text, pass.SecurePassword); SelecGame selec = new SelecGame(this.user.Text); this.Close(); selec.Show(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } }