private void Awake() { // Get collider sizes ColliderSize(); // Load prefab enemyMushroom = Resources.Load <EnemyMushroom>("MushObstacle"); // Simulating segment ID segmentNumber = SegmentInfo.AddSegment(); spriteRenderer = GetComponent <SpriteRenderer>(); // If it's a first segment in centipede - make it main(head) if (isFirst) { spriteRenderer.sprite = Resources.Load <Sprite>("EnemyHead2"); } else { spriteRenderer.sprite = Resources.Load <Sprite>("EnemyHead4"); } GetCameraSizes(); position = new Vector3(0, maxY - 1); direction = new Vector3(0.1f, 0); }