コード例 #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     base.OnStateEnter(animator, stateInfo, layerIndex);
     currentAnimator       = animator;
     thisTransform         = animator.transform;
     seeker                = thisTransform.GetComponent <Seeker>();
     seeker.OnMineClaimed += MineMarked;
     seeker.BeginMark();
 }