private void BuildSeekSlider(SeekSliderLayout layout) { seek_slider = new SeekSlider(); stream_position_label = new StreamPositionLabel(seek_slider); Box box; if (layout == SeekSliderLayout.Horizontal) { box = new HBox(); box.Spacing = 5; stream_position_label.FormatString = "<b>{0}</b>"; } else { box = new VBox(); } seek_slider.SetSizeRequest(125, -1); box.PackStart(seek_slider, true, true, 0); box.PackStart(stream_position_label, false, false, 0); box.ShowAll(); Add(box); }
private void BuildSeekSlider(SeekSliderLayout layout) { var hbox = new HBox() { Spacing = 2 }; seek_slider = new SeekSlider(); stream_position_label = new StreamPositionLabel(seek_slider); if (layout == SeekSliderLayout.Horizontal) { box = new HBox(); box.Spacing = 5; stream_position_label.FormatString = "<b>{0}</b>"; } else { box = new VBox(); } seek_slider.SetSizeRequest(175, -1); box.PackStart(seek_slider, false, false, 0); box.PackStart(stream_position_label, true, true, 0); hbox.PackStart(box, true, true, 0); grabber = new Hyena.Widgets.GrabHandle() { NoShowAll = true }; grabber.ControlWidthOf(seek_slider, 125, 1024, true); hbox.PackStart(grabber, true, true, 0); hbox.ShowAll(); Resizable = false; Add(hbox); }
public MiniMode() : base(Branding.ApplicationLongName) { default_main_window = InterfaceElements.MainWindow; glade = new Glade.XML(null, "minimode.glade", "MiniModeWindow", null); glade.Autoconnect(this); Widget child = glade["mini_mode_contents"]; (child.Parent as Container).Remove(child); Add(child); BorderWidth = 12; Resizable = false; IconThemeUtils.SetWindowIcon(this); DeleteEvent += delegate { Globals.ActionManager["QuitAction"].Activate(); }; // Playback Buttons ActionButton previous_button = new ActionButton(Globals.ActionManager["PreviousAction"]); previous_button.LabelVisible = false; previous_button.Padding = 1; ActionButton next_button = new ActionButton(Globals.ActionManager["NextAction"]); next_button.LabelVisible = false; next_button.Padding = 1; ActionButton playpause_button = new ActionButton(Globals.ActionManager["PlayPauseAction"]); playpause_button.LabelVisible = false; playpause_button.Padding = 1; PlaybackBox.PackStart(previous_button, false, false, 0); PlaybackBox.PackStart(playpause_button, false, false, 0); PlaybackBox.PackStart(next_button, false, false, 0); PlaybackBox.ShowAll(); // Seek Slider/Position Label seek_slider = new SeekSlider(); seek_slider.SetSizeRequest(125, -1); seek_slider.SeekRequested += delegate { PlayerEngineCore.Position = (uint)seek_slider.Value; }; stream_position_label = new StreamPositionLabel(seek_slider); SeekContainer.PackStart(seek_slider, false, false, 0); SeekContainer.PackStart(stream_position_label, false, false, 0); SeekContainer.ShowAll(); // Volume button volume_button = new VolumeButton(); VolumeContainer.PackStart(volume_button, false, false, 0); volume_button.Show(); volume_button.VolumeChanged += delegate(int volume) { PlayerEngineCore.Volume = (ushort)volume; PlayerEngineCore.VolumeSchema.Set(volume); }; // Cover cover_art_thumbnail = new CoverArtThumbnail(90); Gdk.Pixbuf default_pixbuf = Banshee.Base.Branding.DefaultCoverArt; cover_art_thumbnail.NoArtworkPixbuf = default_pixbuf; CoverBox.PackStart(cover_art_thumbnail, false, false, 0); // Source combobox source_combo_box = new SourceComboBox(); SourceBox.PackStart(source_combo_box, true, true, 0); source_combo_box.ShowAll(); // Repeat/Shuffle buttons MultiStateToggleButton shuffle_toggle_button = new MultiStateToggleButton(); shuffle_toggle_button.AddState(typeof(ShuffleDisabledToggleState), Globals.ActionManager["ShuffleAction"] as ToggleAction); shuffle_toggle_button.AddState(typeof(ShuffleEnabledToggleState), Globals.ActionManager["ShuffleAction"] as ToggleAction); shuffle_toggle_button.Relief = ReliefStyle.None; shuffle_toggle_button.ShowLabel = false; try { shuffle_toggle_button.ActiveStateIndex = PlayerWindowSchema.PlaybackShuffle.Get() ? 1 : 0; } catch { shuffle_toggle_button.ActiveStateIndex = 0; } shuffle_toggle_button.ShowAll(); MultiStateToggleButton repeat_toggle_button = new MultiStateToggleButton(); repeat_toggle_button.AddState(typeof(RepeatNoneToggleState), Globals.ActionManager["RepeatNoneAction"] as ToggleAction); repeat_toggle_button.AddState(typeof(RepeatAllToggleState), Globals.ActionManager["RepeatAllAction"] as ToggleAction); repeat_toggle_button.AddState(typeof(RepeatSingleToggleState), Globals.ActionManager["RepeatSingleAction"] as ToggleAction); repeat_toggle_button.Relief = ReliefStyle.None; repeat_toggle_button.ShowLabel = false; try { repeat_toggle_button.ActiveStateIndex = (int)PlayerWindowSchema.PlaybackRepeat.Get(); } catch { repeat_toggle_button.ActiveStateIndex = 0; } repeat_toggle_button.ShowAll(); LowerButtonsBox.PackEnd(repeat_toggle_button, false, false, 0); LowerButtonsBox.PackEnd(shuffle_toggle_button, false, false, 0); LowerButtonsBox.ShowAll(); // Tooltips toolTips = new Tooltips(); SetTip(previous_button, Catalog.GetString("Play previous song")); SetTip(playpause_button, Catalog.GetString("Play/pause current song")); SetTip(next_button, Catalog.GetString("Play next song")); SetTip(fullmode_button, Catalog.GetString("Switch back to full mode")); SetTip(volume_button, Catalog.GetString("Adjust volume")); SetTip(repeat_toggle_button, Catalog.GetString("Change repeat playback mode")); SetTip(shuffle_toggle_button, Catalog.GetString("Toggle shuffle playback mode")); // Hook up everything PlayerEngineCore.EventChanged += OnPlayerEngineEventChanged; PlayerEngineCore.StateChanged += OnPlayerEngineStateChanged; SetHeightLimit(); }
public MiniMode() { glade = new Glade.XML(null, "minimode.glade", "MiniModeWindow", "banshee"); glade.Autoconnect(this); if (MiniModeWindow == null) { throw new Exception(); // This propagate Glade errors to Banshee's plugin framework } IconThemeUtils.SetWindowIcon(MiniModeWindow); MiniModeWindow.DeleteEvent += delegate { PlayerCore.UserInterface.Quit(); }; // Playback Buttons ActionButton previous_button = new ActionButton(Globals.ActionManager["PreviousAction"]); previous_button.LabelVisible = false; previous_button.Padding = 1; ActionButton next_button = new ActionButton(Globals.ActionManager["NextAction"]); next_button.LabelVisible = false; next_button.Padding = 1; ActionButton playpause_button = new ActionButton(Globals.ActionManager["PlayPauseAction"]); playpause_button.LabelVisible = false; playpause_button.Padding = 1; PlaybackBox.PackStart(previous_button, false, false, 0); PlaybackBox.PackStart(playpause_button, false, false, 0); PlaybackBox.PackStart(next_button, false, false, 0); PlaybackBox.ShowAll(); // Seek Slider/Position Label seek_slider = new SeekSlider(); seek_slider.SetSizeRequest(125, -1); seek_slider.SeekRequested += delegate { PlayerEngineCore.Position = (uint)seek_slider.Value; }; stream_position_label = new StreamPositionLabel(seek_slider); SeekContainer.PackStart(seek_slider, false, false, 0); SeekContainer.PackStart(stream_position_label, false, false, 0); SeekContainer.ShowAll(); // Volume button volumeButton = new VolumeButton(); VolumeContainer.PackStart(volumeButton, false, false, 0); volumeButton.Show(); volumeButton.VolumeChanged += delegate(int volume) { PlayerEngineCore.Volume = (ushort)volume; Globals.Configuration.Set(GConfKeys.Volume, volume); }; // Cover coverArtThumbnail = new CoverArtThumbnail(90); Gdk.Pixbuf default_pixbuf = Banshee.Base.IconThemeUtils.LoadIcon("audio-x-generic", 128); if (default_pixbuf == null) { default_pixbuf = new Gdk.Pixbuf(System.Reflection.Assembly.GetEntryAssembly(), "banshee-logo.png"); } coverArtThumbnail.NoArtworkPixbuf = default_pixbuf; CoverBox.PackStart(coverArtThumbnail, false, false, 0); // Source combobox sourceComboBox = new SourceComboBox(); SourceBox.PackStart(sourceComboBox, true, true, 0); sourceComboBox.ShowAll(); // Repeat/Shuffle buttons MultiStateToggleButton shuffle_toggle_button = new MultiStateToggleButton(); shuffle_toggle_button.AddState(typeof(ShuffleDisabledToggleState), Globals.ActionManager["ShuffleAction"] as ToggleAction); shuffle_toggle_button.AddState(typeof(ShuffleEnabledToggleState), Globals.ActionManager["ShuffleAction"] as ToggleAction); shuffle_toggle_button.Relief = ReliefStyle.None; shuffle_toggle_button.ShowLabel = false; shuffle_toggle_button.ShowAll(); MultiStateToggleButton repeat_toggle_button = new MultiStateToggleButton(); repeat_toggle_button.AddState(typeof(RepeatNoneToggleState), Globals.ActionManager["RepeatNoneAction"] as ToggleAction); repeat_toggle_button.AddState(typeof(RepeatAllToggleState), Globals.ActionManager["RepeatAllAction"] as ToggleAction); repeat_toggle_button.AddState(typeof(RepeatSingleToggleState), Globals.ActionManager["RepeatSingleAction"] as ToggleAction); repeat_toggle_button.Relief = ReliefStyle.None; repeat_toggle_button.ShowLabel = false; repeat_toggle_button.ShowAll(); LowerButtonsBox.PackEnd(repeat_toggle_button, false, false, 0); LowerButtonsBox.PackEnd(shuffle_toggle_button, false, false, 0); LowerButtonsBox.ShowAll(); // Hook up everything PlayerEngineCore.EventChanged += OnPlayerEngineEventChanged; PlayerEngineCore.StateChanged += OnPlayerEngineStateChanged; }