void Update() { Vector3 laserDirection = transform.forward; Ray ray = new Ray(transform.position, laserDirection); Physics.Raycast(ray, out RaycastHit hitInfo, maxDistance, LayerMask.GetMask("Walls", "Player", "PastPlayer"), QueryTriggerInteraction.Ignore); laserLine.SetPosition(0, transform.position); if (hitInfo.collider != null) { laserLine.SetPosition(1, hitInfo.point); if (hitInfo.collider.gameObject.layer == LayerMask.NameToLayer("Player")) { securitySystem.DetectedPresentPlayer(); } } else { laserLine.SetPosition(1, this.transform.position + laserDirection * maxDistance); } }