public void SetAlert() { anim.SetBool("Alerted", true); SecureRoom newRoom = (SecureRoom)parentRoom; if (!newRoom.hasAlerted) { newRoom.RoomAlerted(); newRoom.NotifyEnemiesOfPlayer(); newRoom.AlertCameras(); } }
public void SawPlayer() { ActionSawPlayer(); SecureRoom newRoom = (SecureRoom)parentRoom; if (!newRoom.hasAlerted) { newRoom.RoomAlerted(); newRoom.NotifyEnemiesOfPlayer(); } newRoom.AlertCameras(); }