コード例 #1
0
        internal unsafe static void Init()
        {
            lock (s_initlock)
            {
                if (s_initialized)
                {
                    return;
                }

                string assembly_path = AssemblyUtility.TrinityCorePath;
#if !CORECLR
                string native_assembly_name = "Trinity.C.dll";
                string trinity_c_path       = Path.Combine(assembly_path, native_assembly_name);
                bool   found = false;

                if (File.Exists(trinity_c_path))
                {
                    using (Stream resourceStream = GetTrinityCAssembly(native_assembly_name))
                    {
                        string embedded_sha = SecureHashHelper.GetSHA512(resourceStream).Trim().ToLowerInvariant();
                        string ondisk_sha   = SecureHashHelper.GetFileSHA512(trinity_c_path).Trim().ToLowerInvariant();
                        if (embedded_sha.Equals(ondisk_sha))
                        {
                            found = true;
                        }
                    }
                }

                if (!found)
                {
                    ReleaseNativeAssembly(native_assembly_name, trinity_c_path);
                }
#endif

                fixed(char *pAssemblyPath = AssemblyUtility.MyAssemblyPath)
                {
                    __INIT_TRINITY_C__(pAssemblyPath);
                }

                if (Environment.OSVersion.Platform == PlatformID.Win32NT)
                {
                    Win32.NativeAPI.timeBeginPeriod(1);
#if !CORECLR
                    Register();
#endif
                }

                s_initialized = true;
            }
        }
コード例 #2
0
        static TrinityC()
        {
            if (Environment.OSVersion.Platform == PlatformID.Win32NT)
            {
                string assembly_path  = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
                string trinity_c_md5  = Resources.Trinity_C_sha512.Trim().ToLowerInvariant();
                string trinity_c_path = Path.Combine(assembly_path, "Trinity.C.dll");

                bool found = false;

                if (File.Exists(trinity_c_path))
                {
                    string md5 = SecureHashHelper.GetFileSHA512(trinity_c_path).Trim().ToLowerInvariant();
                    if (trinity_c_md5.Equals(md5))
                    {
                        found = true;
                    }
                }

                if (!found)
                {
                    Assembly assembly       = Assembly.GetExecutingAssembly();
                    Stream   resourceStream = assembly.GetManifestResourceStream("Trinity.Trinity.C.dll");
                    try
                    {
                        using (FileStream fs = new FileStream(trinity_c_path, FileMode.Create))
                        {
                            resourceStream.CopyTo(fs);
                            fs.Flush();
                        }
                        if (resourceStream != null)
                        {
                            resourceStream.Dispose();
                        }
                    }
                    catch (Exception)
                    {
                        Console.WriteLine("Trinity.C cannot be released, please make sure the working directory is writable.");
                        Win32.NativeAPI.timeEndPeriod(1);
                        Environment.Exit(0);
                    }
                }
            }
        }
コード例 #3
0
ファイル: TrinityC.cs プロジェクト: qx-will/GraphEngine
        static TrinityC()
        {
            string assembly_path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

#if !CORECLR
            string native_assembly_name = "Trinity.C.dll";
#else
            string native_assembly_name = null;
            switch (Environment.OSVersion.Platform)
            {
            case PlatformID.Win32NT:
                native_assembly_name = "Trinity.dll";
                break;

            case PlatformID.Unix:
                native_assembly_name = "libTrinity.so";
                break;

            default: throw new NotImplementedException();
            }
#endif
            string trinity_c_path = Path.Combine(assembly_path, native_assembly_name);
#if !CORECLR
            string trinity_c_md5 = Resources.Trinity_C_sha512.Trim().ToLowerInvariant();

            bool found = false;
            if (File.Exists(trinity_c_path))
            {
                string md5 = SecureHashHelper.GetFileSHA512(trinity_c_path).Trim().ToLowerInvariant();
                if (trinity_c_md5.Equals(md5))
                {
                    found = true;
                }
            }

            if (found)
            {
                return;
            }
#endif
            Assembly assembly       = Assembly.GetExecutingAssembly();
            Stream   resourceStream = assembly.GetManifestResourceStream("Trinity." + native_assembly_name);
            try
            {
                using (FileStream fs = new FileStream(trinity_c_path, FileMode.Create))
                {
                    resourceStream.CopyTo(fs);
                    fs.Flush();
                }
                if (resourceStream != null)
                {
                    resourceStream.Dispose();
                }
            }
            catch (Exception)
            {
                Console.WriteLine("Trinity.C cannot be released, please make sure the working directory is writable.");
                if (Environment.OSVersion.Platform == PlatformID.Win32NT)
                {
                    Win32.NativeAPI.timeEndPeriod(1);
                }
                Environment.Exit(0);
            }
        }
コード例 #4
0
ファイル: TrinityC.cs プロジェクト: pmpm666/GraphEngine
        internal static void Init()
        {
            lock (s_initlock)
            {
                if (s_initialized)
                {
                    return;
                }

                string assembly_path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
#if !CORECLR
                string native_assembly_name = "Trinity.C.dll";
#else
                string native_assembly_name = null;
                switch (Environment.OSVersion.Platform)
                {
                case PlatformID.Win32NT:
                    native_assembly_name = "Trinity.dll";
                    break;

                case PlatformID.Unix:
                    native_assembly_name = "libTrinity.so";
                    break;

                default: throw new NotImplementedException();
                }
#endif
                string trinity_c_path = Path.Combine(assembly_path, native_assembly_name);
                bool   found          = false;
#if !CORECLR
                string trinity_c_md5 = Resources.Trinity_C_sha512.Trim().ToLowerInvariant();

                if (File.Exists(trinity_c_path))
                {
                    string md5 = SecureHashHelper.GetFileSHA512(trinity_c_path).Trim().ToLowerInvariant();
                    if (trinity_c_md5.Equals(md5))
                    {
                        found = true;
                    }
                }
#endif

                if (!found)
                {
                    ReleaseNativeAssembly(native_assembly_name, trinity_c_path);
                }

                /* native assembly is released. initialize Trinity.C now */
                __INIT_TRINITY_C__();

                if (Environment.OSVersion.Platform == PlatformID.Win32NT)
                {
                    Win32.NativeAPI.timeBeginPeriod(1);
#if !CORECLR
                    Register();
#endif
                }

                s_initialized = true;
            }
        }
コード例 #5
0
        internal unsafe static void Init()
        {
            lock (s_initlock)
            {
                if (s_initialized)
                {
                    return;
                }

                string assembly_path = AssemblyPath.TrinityCorePath;
#if !CORECLR
                string native_assembly_name = "Trinity.C.dll";
#else
                string native_assembly_name = null;
                switch (Environment.OSVersion.Platform)
                {
                case PlatformID.Win32NT:
                    native_assembly_name = "Trinity.dll";
                    break;

                case PlatformID.Unix:
                    native_assembly_name = "libTrinity.so";
                    break;

                default: throw new NotImplementedException();
                }
#endif
                string trinity_c_path = Path.Combine(assembly_path, native_assembly_name);
                bool   found          = false;

                if (File.Exists(trinity_c_path))
                {
                    using (Stream resourceStream = GetTrinityCAssembly(native_assembly_name))
                    {
                        string embedded_sha = SecureHashHelper.GetSHA512(resourceStream).Trim().ToLowerInvariant();
                        string ondisk_sha   = SecureHashHelper.GetFileSHA512(trinity_c_path).Trim().ToLowerInvariant();
                        if (embedded_sha.Equals(ondisk_sha))
                        {
                            found = true;
                        }
                    }
                }

                if (!found)
                {
                    ReleaseNativeAssembly(native_assembly_name, trinity_c_path);
                }

                /* native assembly is released. initialize Trinity.C now */
                fixed(char *pAssemblyPath = AssemblyPath.MyAssemblyPath)
                {
                    __INIT_TRINITY_C__(pAssemblyPath);
                }

                if (Environment.OSVersion.Platform == PlatformID.Win32NT)
                {
                    Win32.NativeAPI.timeBeginPeriod(1);
#if !CORECLR
                    Register();
#endif
                }

                s_initialized = true;
            }
        }