コード例 #1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        PlatformObject platformObject = (PlatformObject)target;

        bool sectionTransition = EditorGUILayout.Toggle("Is Section Transition", platformObject.sectionTransition);

        if (sectionTransition != platformObject.sectionTransition)
        {
            platformObject.sectionTransition = sectionTransition;
            EditorUtility.SetDirty(target);
        }

        if (sectionTransition)
        {
            List <int> fromSection = platformObject.fromSection;
            List <int> toSection   = platformObject.toSection;
            if (SectionSelectionInspector.showSectionTransitions(ref fromSection, ref toSection))
            {
                platformObject.fromSection = fromSection;
                platformObject.toSection   = toSection;
                EditorUtility.SetDirty(target);
            }
        }
    }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            GUILayout.Label("Sections:");
            InfiniteObject infiniteObject = (InfiniteObject)target;
            List <int>     sections       = infiniteObject.sections;

            if (SectionSelectionInspector.ShowSections(ref sections, false))
            {
                infiniteObject.sections = sections;
                EditorUtility.SetDirty(target);
            }
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            PlatformObject platformObject = (PlatformObject)target;

            bool sectionTransition = EditorGUILayout.Toggle("Is Section Transition", platformObject.sectionTransition);

            if (sectionTransition != platformObject.sectionTransition)
            {
                platformObject.sectionTransition = sectionTransition;
                EditorUtility.SetDirty(target);
            }

            if (sectionTransition)
            {
                List <int> fromSection = platformObject.fromSection;
                List <int> toSection   = platformObject.toSection;
                if (SectionSelectionInspector.ShowSectionTransitions(ref fromSection, ref toSection))
                {
                    platformObject.fromSection = fromSection;
                    platformObject.toSection   = toSection;
                    EditorUtility.SetDirty(target);
                }
            }

            List <Vector3> controlPoints = platformObject.controlPoints;

            if (controlPoints != null && controlPoints.Count > 0)
            {
                bool updated = false;
                GUILayout.Label("Control Points:");
                for (int i = 0; i < controlPoints.Count; ++i)
                {
                    GUILayout.BeginHorizontal(GUILayout.Width(100));
                    GUILayout.Label(string.Format("{0} - {1}", i + 1, controlPoints[i]));
                    if (GUILayout.Button("X", GUILayout.Width(30)))
                    {
                        controlPoints.RemoveAt(i);
                        updated = true;
                        break;
                    }
                    GUILayout.EndHorizontal();
                }
                if (updated)
                {
                    platformObject.controlPoints = controlPoints;
                    ComputeBezierCurve(false);
                    EditorUtility.SetDirty(target);
                }
            }
            if (GUILayout.Button("Add Control Point"))
            {
                if (controlPoints == null)
                {
                    controlPoints = new List <Vector3>();
                }
                controlPoints.Add(Vector3.up);
                platformObject.controlPoints = controlPoints;
                ComputeBezierCurve(false);
                EditorUtility.SetDirty(target);
            }
        }