void OnTriggerEnter(Collider other) { if (other.tag == "Player" && counter == 0) { Vector3 generationPosition = new Vector3(other.transform.position.x + Random.Range(21.5f, 22f), 0f, 0f); Vector3 rot = new Vector3(0, 90, 0); manager.setPosition(generationPosition); manager.setRotation(rot); manager.makeNext(); counter++; } } /*else if (platformAmount == 3){