// Use this for initialization void Start() { functionMenu.gameObject.SetActive(true); animationMenu.gameObject.SetActive(false); saveLoadMenu.gameObject.SetActive(false); setPosition = functionMenu.localPosition; setScale = Vector3.one; responder = new SecondaryMenuResponder(); responder.initialize(this); GetComponent <FlexMenu>().RegisterResponder(responder); }
void Start() { functionMenu.gameObject.SetActive(true); animationMenu.gameObject.SetActive(false); saveLoadMenu.GetComponentInChildren <Scroll>().setUpMenu(); saveLoadMenu.gameObject.SetActive(false); settingsMenu.gameObject.SetActive(false); responder = new SecondaryMenuResponder(); responder.initialize(this); GetComponent <FlexMenu>().RegisterResponder(responder); volumeBall.GetComponent <Collider>().enabled = false; volumeBall.GetComponent <MeshRenderer>().enabled = false; }