コード例 #1
0
    // Use this for initialization
    void Start()
    {
        // Find a Kinect sensor
        KinectSensorCollection kinectSensors = KinectSensor.KinectSensors;

        if (kinectSensors.Count == 0)
        {
            this.sensor = null;
            throw new UnityException("Could not find a Kinect sensor.");
        }

        // Enable the skeleton stream
        this.sensor = kinectSensors[0];
        this.sensor.SkeletonStream.Enable();
        if (!this.sensor.SkeletonStream.IsEnabled)
        {
            throw new UnityException("Sensor could not be enabled.");
        }

        // Create the input processor
        inputProcessor            = new InputProcessor(this.sensor.CoordinateMapper, DepthImageFormat.Resolution320x240Fps30);
        this.InputInfo            = inputProcessor.GameInputInfo;
        this.seatedInputProcessor = new SeatedInfoProcessor();

        Debug.Log("Hello");
        return;
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        // Find a Kinect sensor
        KinectSensorCollection kinectSensors = KinectSensor.KinectSensors;
        if(kinectSensors.Count == 0)
        {
            this.sensor = null;
            throw new UnityException("Could not find a Kinect sensor.");
        }

        // Enable the skeleton stream
        this.sensor = kinectSensors[0];
        this.sensor.SkeletonStream.Enable();
        if(!this.sensor.SkeletonStream.IsEnabled)
        {
            throw new UnityException("Sensor could not be enabled.");
        }
        // Create the input processor
        this.inputProcessor = new SeatedInfoProcessor();
        //inputProcessor = new InputProcessor(this.sensor.CoordinateMapper, DepthImageFormat.Resolution320x240Fps30);
        this.InputInfo = null;

        Debug.Log("Hello");
        return;
    }
コード例 #3
0
    // Input processor
    //InputProcessor inputProcessor;


    // Use this for initialization
    void Start()
    {
        // Find a Kinect sensor
        KinectSensorCollection kinectSensors = KinectSensor.KinectSensors;

        if (kinectSensors.Count == 0)
        {
            this.sensor = null;
            throw new UnityException("Could not find a Kinect sensor.");
        }

        // Enable the skeleton stream
        this.sensor = kinectSensors[0];
        this.sensor.SkeletonStream.Enable();
        if (!this.sensor.SkeletonStream.IsEnabled)
        {
            throw new UnityException("Sensor could not be enabled.");
        }

        // Create the input processor
        seatedInfoProcessor = new SeatedInfoProcessor();
        seatedInfo          = null;

        Debug.Log("Hello");
        return;
    }