コード例 #1
0
    public void Init(DishClientCore _core, bool _canControl)
    {
        core = _core;

        canControl = _canControl;

        trashContainer.Init(core);

        for (int i = 0; i < CookConst.RESULT_STATE.Length; i++)
        {
            GameObject go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/resultContainer.prefab", null);

            go.transform.SetParent(dishResultContainer, false);

            (go.transform as RectTransform).anchoredPosition = new Vector2(i * dishResultGap, 0);

            DishResultContainer drc = go.GetComponent <DishResultContainer>();

            drc.Init(core, i, canControl);

            dishResultContainerArr[i] = drc;
        }

        for (int i = 0; i < CookConst.WORKER_NUM; i++)
        {
            GameObject go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/workerUnit.prefab", null);

            WorkerUnit workerUnit = go.GetComponent <WorkerUnit>();

            workerArr[i] = workerUnit;

            workerUnit.Init(core, i);

            go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/seat.prefab", null);

            go.transform.SetParent(seatContainer, false);

            (go.transform as RectTransform).anchoredPosition = new Vector2(i * seatGap, 0);

            SeatUnit seatUnit = go.GetComponent <SeatUnit>();

            seatUnit.Init(core, -i - 1, canControl);

            seatArr[i] = seatUnit;

            seatUnit.SetWorker(workerArr[i]);
        }
    }
コード例 #2
0
    public void RefreshData(PlayerData _playerData)
    {
        Clear();

        playerData = _playerData;

        money.text = playerData.money.ToString();

        List <DishData> dishDataList = playerData.dish;

        for (int i = 0; i < dishDataList.Count; i++)
        {
            DishData dishData = dishDataList[i];

            GameObject go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/dish.prefab", null);

            go.transform.SetParent(dishContainer, false);

            (go.transform as RectTransform).anchoredPosition = new Vector2(0, -i * dishGap);

            Dish dish = go.GetComponent <Dish>();

            dish.Init(core, dishData, i, canControl);

            dishList.Add(dish);
        }

        DishResult[] dishResultArr = playerData.result;

        for (int i = 0; i < CookConst.RESULT_STATE.Length; i++)
        {
            DishResultContainer dishResultContainer = dishResultContainerArr[i];

            dishResultContainer.SetData(dishResultArr);

            DishResult dishResult = dishResultArr[i];

            if (dishResult != null)
            {
                GameObject go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/dishResult.prefab", null);

                DishResultUnit dishResultUnit = go.GetComponent <DishResultUnit>();

                dishResultUnit.Init(core, dishResult);

                dishResultContainer.SetResult(dishResultUnit);
            }
        }

        for (int i = 0; i < CookConst.WORKER_NUM; i++)
        {
            Worker worker = playerData.workers[i];

            WorkerUnit workerUnit = workerArr[i];

            if (worker.pos < 0)
            {
                SeatUnit seat = seatArr[-worker.pos - 1];

                seat.SetWorker(workerUnit);
            }
            else
            {
                dishList[worker.pos].SetWorker(workerUnit);
            }
        }
    }
コード例 #3
0
ファイル: Dish.cs プロジェクト: ludidilu/Cook_client
 public void SetWorker(WorkerUnit _workerUnit)
 {
     dishWorkerBt.SetWorker(_workerUnit);
 }