コード例 #1
0
    public override void OnInspectorGUI()
    {
        SeasonalSpriteRenderer targetComponent = (SeasonalSpriteRenderer)target;

        EditorGUILayout.PropertyField(maskSprite, new GUIContent("Sprite Mask"));
        EditorGUILayout.PropertyField(springSprite, new GUIContent("Spring Texture"));
        EditorGUILayout.PropertyField(summerSprite, new GUIContent("Summer Texture"));
        EditorGUILayout.PropertyField(autumnSprite, new GUIContent("Autumn Texture"));
        EditorGUILayout.PropertyField(winterSprite, new GUIContent("Winter Texture"));

        targetComponent.render.sprite = targetComponent.maskSprite;
        //targetComponent.UpdatePropertyBlock();

        serializedObject.ApplyModifiedProperties();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(targetComponent);
        }
    }
コード例 #2
0
    public void OnEnable()
    {
        SeasonalSpriteRenderer targetComponent = (SeasonalSpriteRenderer)target;

        targetComponent.render = targetComponent.GetComponent <SpriteRenderer>();

        targetComponent.render.sharedMaterial           = Resources.Load <Material>("SeasonSprite");
        targetComponent.render.sharedMaterial.hideFlags = HideFlags.HideInInspector;
        targetComponent.render.hideFlags = HideFlags.HideInInspector;

        maskSprite   = serializedObject.FindProperty("maskSprite");
        springSprite = serializedObject.FindProperty("springSprite");
        summerSprite = serializedObject.FindProperty("summerSprite");
        autumnSprite = serializedObject.FindProperty("autumnSprite");
        winterSprite = serializedObject.FindProperty("winterSprite");

        targetComponent.render.sprite = targetComponent.maskSprite;
        targetComponent.UpdatePropertyBlock();

        serializedObject.ApplyModifiedProperties();
    }