public void UpdateScrollingText(bool isOn) { if (isOn) { scrollingText.UpdateText(text); } else { scrollingText.SetToDefaultText(); } }
public void Init(Pawn pawn) { pawnIcon.Init(pawn); // Get Hero data HeroData heroData = DataManager.GetHeroData(pawn.type); // Initialize the hero's power up info HeroPowerUpListData powerUpListData = DataManager.GetPowerUpListData(pawn.type); int numPowerUpsUnlocked = HeroPowerUpListData.GetNumPowerUpsUnlocked(pawn.level); for (int i = 0; i < HeroPowerUpListData.powerUpUnlockLevels.Length; i++) { // If the hero has unlocked this powerUp bool locked = i >= numPowerUpsUnlocked; int unlockedLevel = HeroPowerUpListData.powerUpUnlockLevels[i]; HeroPowerUpData data = powerUpListData.powerUps[i].GetComponent <HeroPowerUp>().data; // Get the key for NewFeatureIndicator string newKey = GetViewedPowerKey(i); heroPowerUpInfoIcons[i].GetComponent <HeroPowerUpInfoIcon>().Init(data, locked, newKey, unlockedLevel); heroPowerUpInfoIcons[i].GetComponent <ScrollingTextOption>().scrollingText = infoText; } // Reset MidPanel Menu midPanelTabToggleGroup.SetAllTogglesOff(); // Due to some stupid bug we have to wait one frame before initializing the scroll view StartCoroutine(ForcePosAfter1Frame()); // Initialize the scrolling text to display info about the hero infoText.defaultText = heroData.heroDescription; infoText.SetToDefaultText(); // Initialize NewFeatureIndicator newTextPowers.RegisterKey(HasPlayerViewedPowersTabKey); newTextAbilities.RegisterKey(HasPlayerViewedAbilitiesTabKey); newAbility[0].RegisterKey(GetViewedAbilityKey('0')); newAbility[1].RegisterKey(GetViewedAbilityKey('1')); newSpecial.RegisterKey(GetViewedAbilityKey('S')); // Initialize Abilities Panel abilityIcon1.GetComponent <Image>().sprite = heroData.abilityIcons[0]; abilityIcon2.GetComponent <Image>().sprite = heroData.abilityIcons[1]; specialAbilityIcon.GetComponent <Image>().sprite = heroData.specialAbilityIcon; abilityIcon1.GetComponent <ScrollingTextOption>().text = heroData.ability1Description; abilityIcon2.GetComponent <ScrollingTextOption>().text = heroData.ability2Description; specialAbilityIcon.GetComponent <ScrollingTextOption>().text = heroData.specialDescription; abilityIcon1.GetComponent <Toggle>().isOn = false; abilityIcon2.GetComponent <Toggle>().isOn = false; specialAbilityIcon.GetComponent <Toggle>().isOn = false; }