void Update() { // 2 - Проверить, начался ли спавн врагов. if (hasSpawn == false) { if (ScrollingScript.IsVisibleFrom(GetComponent <Renderer>(), Camera.main)) //renderer.IsVisibleFrom(Camera.main) { Spawn(); } } else { // автоматическая стрельба foreach (WeaponScript weapon in weapons) { if (weapon != null && weapon.enabled && weapon.CanAttack) { weapon.Attack(true); SoundEffectsHelper.Instance.MakeEnemyShotSound(); } } // 4 – Выход за рамки камеры? Уничтожить игровой объект. if (!ScrollingScript.IsVisibleFrom(GetComponent <Renderer>(), Camera.main)) { Destroy(gameObject); } } }
/// <summary> /// 射击 /// </summary> /// <param name="isEnemy">是否是敌人的子弹</param> public void Attack(bool isEnemy) { if (CanAttack) { if (isEnemy) { //SoundEffectsHelper.Instance.MakeEnemyShotSound(); } else { //SoundEffectsHelper.Instance.MakePlayerShotSound(); } shootCooldown = shootingRate; // 创建一个子弹 var shotTransform = Instantiate(shotPrefab) as Transform; // 指定子弹位置 shotTransform.position = transform.position; // 设置子弹归属 missileShot shot = shotTransform.gameObject.GetComponent <missileShot>(); shot.isClone = true; // 设置子弹运动方向 ScrollingScript move = shotTransform.gameObject.GetComponent <ScrollingScript>(); if (move != null) { // towards in 2D space is the right of the sprite move.direction = this.transform.right; } } }
private void Start() { MainText = FindObjectOfType <ScrollingScript>(); spriteTransform = GetComponent <Transform>(); //Debug.Log("New Lead"); //StartCoroutine(StartDropCooldown()); }
void Start() { bg_script = GameObject.Find("0 - Background").GetComponent <ScrollingScript>(); camera = GameObject.Find("Main Camera").GetComponent <ScrollingScript>(); stats = GameObject.Find("4 - PlayerStats").GetComponent <ScrollingScript>(); other = this.gameObject.GetComponent <ScrollingScript>(); animator = this.GetComponent <Animator> (); //bg_scroll = GameObject.Find ("0 - Background"); }
private void Start() { scoreScript = FindObjectOfType <ScoreScript>(); ThisCollider = GetComponent <Collider2D>(); Shakey = FindObjectOfType <ScreenShake>(); BGTimer = FindObjectOfType <BackgroundTimingScript>(); MainText = FindObjectOfType <ScrollingScript>(); player = FindObjectOfType <AnimatiePlayer>(); Controls = FindObjectOfType <TouchControls>(); }
// Start is called before the first frame update void Start() { for (int i = 0; i < CoroutineStarted.Length; i++) { CoroutineStarted[i] = false; } VisBackgroundTimer = GetComponent <RectTransform>(); MainText = FindObjectOfType <ScrollingScript>(); CurrentCoroutine = Filler(); }
IEnumerator changeDirection(ScrollingScript script) { float timer = 0; while (timer < timeUntilSwitch) { timer += Time.deltaTime; yield return null; } script.direction = newDirection; script.speed = cameraSpeed; Destroy (this.gameObject); }
/// <summary> /// 创建敌人 /// </summary> void CreateEnemy() { var enemyTransform = Instantiate(enemyPrefab) as Transform; enemyTransform.position = new Vector3(Camera.main.transform.position.x + 40, Random.Range(-4, 4), 0); enemyTransform.transform.parent = transform; ScrollingScript move = enemyTransform.gameObject.GetComponent <ScrollingScript>(); if (move != null) { move.direction.x = -1f; move.speed = new Vector2(3, 3); } }
private void sendData() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity"); activity.Call("setHighScore", ScrollingScript.getHeight(), PlayerCollisionScript.getKills()); activity.Call("setPowerups", convertPowerups()); activity.Call("addCoins", (PlayerCollisionScript.getKills() * 10) + ScrollingScript.getHeight()); ParseObject scoreObject = new ParseObject("Highscore"); scoreObject["UserName"] = name; scoreObject["UserScore"] = ScrollingScript.getHeight(); scoreObject.SaveAsync(); }
void Awake() { distance = defaultSpeed * timeLimit; toWayTimeLimit = timeLimit * 2; initReverseTime = Time.time + 5; if (Instance != null) { Debug.LogError("Multiple instances of Difficulty!"); } groundScrollingScript = GameObject.Find("Ground").GetComponent <ScrollingScript>(); backgroundScrollingScript = GameObject.Find("ScrollingBackground").GetComponent <ScrollingScript>(); playerControl = GameObject.Find("RunningPlayer").GetComponent <PlayerControls>(); Instance = this; }
void Awake() { distance = defaultSpeed * timeLimit; toWayTimeLimit = timeLimit * 2; initReverseTime = Time.time + 5; if (Instance != null) { Debug.LogError("Multiple instances of Difficulty!"); } groundScrollingScript = GameObject.Find("Ground").GetComponent<ScrollingScript>(); backgroundScrollingScript = GameObject.Find("ScrollingBackground").GetComponent<ScrollingScript>(); playerControl = GameObject.Find("RunningPlayer").GetComponent<PlayerControls>(); Instance = this; }
public Vector3 moveFollowFrame( ScrollingScript target ) { float newX = target.transform.position.x; float newZ = target.transform.position.z; float newY = 0.0f; if( _Direction > 0 ) { // move up, match bottom newY = target.transform.position.y - ( target.sizeHeight / 2 ) - ( this.sizeHeight / 2 ); } else { // move down, match top newY = target.transform.position.y + ( target.sizeHeight / 2 ) + ( this.sizeHeight / 2 ); } Vector3 newPos = new Vector3( newX, newY, newZ ); movePosition( newPos ); Debug.Log( "moveFllow to Y:" + newY ); return newPos; }
void Start() { instance = this; }
void initScrolling() { // init all frames foreach( ScrollingScript frame in scrollings ) { //frame.gameObject.SetActive( false ); //frame._Speed = this._Speed; frame._Speed = _Speed; frame._Direction = _Direction; frame.SetActive( false ); } _currentScrolling = 0; _currentFrame = getFrame( _currentScrolling ); // todo: determine init pos; float initPosX = 0; float initPosZ = 2; float initPosY = 0; if( _Direction > 0 ) { // move up initPosY = 0; } else { // move down initPosY = _currentFrame.sizeHeight / 2 - _screenUnitHeight; } _currentFrame.movePosition( new Vector3( initPosX, initPosY, initPosZ ) ); _disapperPosY = _currentFrame.calcDisapperPosY( _screenUnitHeight ); ScrollingScript nextFrame = getFrame( nextScrolling() ); nextFrame.moveFollowFrame( _currentFrame ); // active _currentFrame.SetActive( true ); nextFrame.SetActive( true ); //Transform tScrolling = scrolling.gameObject.transform; //tScrolling.position = new Vector3(0,0,2); Debug.Log ( "Manager initScrolling" ); }
void Awake() { var difficulty = GameplayControl.Instance; scroll = GetComponent<ScrollingScript>(); }
void OnGUI() { GUIStyle textStyle = new GUIStyle("label"); textStyle.alignment = TextAnchor.MiddleCenter; textStyle.fontSize = 80; textStyle.fontStyle = FontStyle.Bold; // Make a background box GUIStyle buttonStyle = new GUIStyle("button"); buttonStyle.fontSize = 50; GUI.Box(new Rect(10, 10, Screen.width - 20, Screen.height - 20), ""); GUI.Label(new Rect(Screen.width / 2 - 400, 50, 800, 150), "Summary", textStyle); GUIStyle centeredTextStyle = new GUIStyle("label"); centeredTextStyle.alignment = TextAnchor.MiddleCenter; centeredTextStyle.fontSize = 50; centeredTextStyle.fontStyle = FontStyle.Bold; GUI.Label(new Rect(Screen.width / 2 - 400, 150, 800, 150), "Height: " + ScrollingScript.getHeight(), centeredTextStyle); GUI.Label(new Rect(Screen.width / 2 - 400, 250, 800, 150), "Kills: " + PlayerCollisionScript.getKills(), centeredTextStyle); if (!FB.IsLoggedIn) { //GUI.Label((new Rect(179 , 11, 287, 160)), "Login to Facebook"); if (GUI.Button(new Rect(Screen.width / 2 - 300, 400, 600, 130), "Login to Facebook", buttonStyle)) { //FB.Login("email,publish_actions", LoginCallback); } } // Make the second button. else if (GUI.Button(new Rect(Screen.width / 2 - 200, 400, 400, 130), "Share", buttonStyle)) { if (FB.IsLoggedIn) { /*FB.Feed( * linkCaption: "I just reached " + PlayerScript.distance + "! Can you beat it?", * picture: "http://www.friendsmash.com/images/logo_large.jpg", * linkName: "Checkout my Jumpy greatness!", * link: "http://apps.facebook.com/" + FB.AppId + "/?challenge_brag=" + (FB.IsLoggedIn ? FB.UserId : "guest") * );*/ } } // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed if (GUI.Button(new Rect(Screen.width / 2 - 200, 550, 400, 130), "Restart", buttonStyle)) { PlayerScript.distance = 0; Time.timeScale = 1; Application.LoadLevel(0); } if (GUI.Button(new Rect(Screen.width / 2 - 200, 700, 400, 130), "Main Menu", buttonStyle)) { Application.Quit(); } }
void Update() { /* float Move = _Speed * Time.deltaTime; transform.Translate(Vector3.down * Move,Space.World); */ /* if(transform.position.y<-20) { transform.position = new Vector3(transform.position.x, 20,transform.position.z); } */ if( _currentFrame ) { bool bDisapper = false; if( _Direction > 0 ) { // move up if( _currentFrame.transform.position.y > _disapperPosY ) { bDisapper = true; } } else { // move down if( _currentFrame.transform.position.y < _disapperPosY ) { bDisapper = true; } } if( bDisapper ) { // de-active disapper frame _currentFrame.SetActive( false ); // link next frame _currentScrolling = nextScrolling(); _currentFrame = getFrame( _currentScrolling ); _disapperPosY = _currentFrame.calcDisapperPosY( _screenUnitHeight ); ScrollingScript nextFrame = getFrame( nextScrolling() ); nextFrame.moveFollowFrame( _currentFrame ); // active next frame nextFrame.SetActive( true ); } } }
void Awake() { createBoxScript = GetComponent<CreateBoxScript>(); uiScript = GameObject.Find("UI").GetComponent<UIScript>(); score = GameObject.Find("Score").GetComponent<Score>(); scrollingScript = GameObject.Find("2 - Middleground").GetComponent<ScrollingScript>(); adsScript = GetComponent<AdsScript>(); road = GameObject.Find("road"); road1 = GameObject.Find("road1"); }
void OnGUI() { if (hide) { Color c = TopFrame.renderer.material.color; c.a = 0; TopFrame.renderer.material.color = c; } else { Color c = TopFrame.renderer.material.color; c.a = 0.58f; TopFrame.renderer.material.color = c; GUI.contentColor = Color.white; GUIStyle style = new GUIStyle(); style.fontSize = 75; style.fontStyle = FontStyle.Bold; style.normal.textColor = Color.white; GUI.Label(new Rect(39, 20, 300, 280), "Height: " + ScrollingScript.getHeight(), style); GUIStyle newStyle = new GUIStyle(); newStyle.fontSize = 30; newStyle.fontStyle = FontStyle.Bold; newStyle.normal.textColor = Color.white; // Make a background box //GUI.Box(new Rect(10,10,100,90), "Loader Menu"); // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed if (GUI.Button(new Rect(Screen.width - 110, 10, 100, 100), texture)) { if (play) { timeScale = Time.timeScale; Time.timeScale = 0; play = false; texture = playTexture; } else { Time.timeScale = timeScale; play = true; texture = pauseTexture; } } List <Powerup> powerups = player.GetComponent <PlayerScript>().getPowerups(); if (powerups[1].getQuantity() == 0) { GUI.color = Color.grey; } else { GUI.color = Color.white; } if (!btnTexture && showGUI) { if (GUI.Button(new Rect(Screen.width / 2 - 300, Screen.height - 150, 150, 150), "Click") && powerups[1].getQuantity() > 0) { timeLeft = 10.0f; showGUI = false; player.GetComponent <PlayerScript>().Supershooter(); powerups[1].use(); } } else if (showGUI) { if (GUI.Button(new Rect(Screen.width / 2 - 300, Screen.height - 150, 150, 150), btnTexture) && powerups[1].getQuantity() > 0) { timeLeft = 10.0f; showGUI = false; player.GetComponent <PlayerScript>().Supershooter(); GameObject shootSound = GameObject.Find("Sounds").transform.Find("Pow1").gameObject; AudioSource ac = shootSound.GetComponent <AudioSource>(); ac.audio.Play(); powerups[1].use(); } } if (powerups[0].getQuantity() == 0) { GUI.color = Color.grey; } else { GUI.color = Color.white; } if (!btnTexture2 && showGUI) { if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height - 150, 150, 150), "Click") && powerups[0].getQuantity() > 0) { timeLeft = 10.0f; showGUI = false; player.GetComponent <PlayerScript>().Slowdown(0.6f); powerups[0].use(); } } else if (showGUI) { if (GUI.Button(new Rect(Screen.width / 2 - 150, Screen.height - 150, 150, 150), btnTexture2) && powerups[0].getQuantity() > 0) { timeLeft = 10.0f; showGUI = false; player.GetComponent <PlayerScript>().Slowdown(0.6f); GameObject shootSound = GameObject.Find("Sounds").transform.Find("Pow2").gameObject; AudioSource ac = shootSound.GetComponent <AudioSource>(); ac.audio.Play(); powerups[0].use(); } } if (powerups[2].getQuantity() == 0) { GUI.color = Color.grey; } else { GUI.color = Color.white; } if (!btnTexture3 && showGUI) { if (GUI.Button(new Rect(Screen.width / 2, Screen.height - 150, 150, 150), "Click") && powerups[2].getQuantity() > 0) { timeLeft = 30.0f; showGUI = false; gameGenerator.noenemies(); powerups[2].use(); } } else if (showGUI) { if (GUI.Button(new Rect(Screen.width / 2, Screen.height - 150, 150, 150), btnTexture3) && powerups[2].getQuantity() > 0) { timeLeft = 30.0f; showGUI = false; gameGenerator.noenemies(); GameObject shootSound = GameObject.Find("Sounds").transform.Find("Pow3").gameObject; AudioSource ac = shootSound.GetComponent <AudioSource>(); ac.audio.Play(); powerups[2].use(); } } if (powerups[3].getQuantity() == 0) { GUI.color = Color.grey; } else { GUI.color = Color.white; } if (!btnTexture4 && showGUI) { if (GUI.Button(new Rect(Screen.width / 2 + 150, Screen.height - 150, 150, 150), "Click") && powerups[3].getQuantity() > 0) { timeLeft = 15.0f; showGUI = false; player.GetComponent <PlayerScript>().Indestructible(); powerups[3].use(); } } else if (showGUI) { if (GUI.Button(new Rect(Screen.width / 2 + 150, Screen.height - 150, 150, 150), btnTexture4) && powerups[3].getQuantity() > 0) { timeLeft = 15.0f; showGUI = false; player.GetComponent <PlayerScript>().Indestructible(); GameObject shootSound = GameObject.Find("Sounds").transform.Find("Pow1").gameObject; AudioSource ac = shootSound.GetComponent <AudioSource>(); ac.audio.Play(); powerups[3].use(); } } } }
void Awake() { var difficulty = GameplayControl.Instance; scroll = GetComponent <ScrollingScript>(); }
// Start is called before the first frame update void Start() { scrollSCript = this; }
void Update() { if (HS.hp > MaxHP * 3 / 4) { BodySprite.sprite = BossBodies[0]; } else if (HS.hp > MaxHP / 2) { BodySprite.sprite = BossBodies[1]; } else if (HS.hp > MaxHP / 4) { BodySprite.sprite = BossBodies[2]; } else { BodySprite.sprite = BossBodies[3]; } // Проверим появился ли враг if (hasSpawn == false) { // Для простоты проверим только первый рендерер // Но мы не знаем, если это тело, и глаз или рот ... if (ScrollingScript.IsVisibleFrom(renderers[0], Camera.main)) { Spawn(); } } else { // AI //------------------------------------ // Перемещение или атака. aiCooldown -= Time.deltaTime; if (aiCooldown <= 0f) { isAttacking = !isAttacking; aiCooldown = Random.Range(minAttackCooldown, maxAttackCooldown); positionTarget = Vector2.zero; // Настроить или сбросить анимацию атаки animator.SetBool("Attack", isAttacking); } // Атака //---------- if (isAttacking) { // Остановить все движения moveScript.direction = Vector2.zero; foreach (WeaponScript weapon in weapons) { if (weapon != null && weapon.enabled && weapon.CanAttack) { weapon.Attack(true); SoundEffectsHelper.Instance.MakeEnemyShotSound(); } } } // Перемещение //---------- else { // Выбрать цель? if (positionTarget == Vector2.zero) { // Получить точку на экране, преобразовать ее в цель в игровом мире Vector2 randomPoint = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f)); positionTarget = Camera.main.ViewportToWorldPoint(randomPoint); } // У нас есть цель? Если да, найти новую Collider2D col = GetComponent <Collider2D>(); if (col.OverlapPoint(positionTarget)) { // Сбросить, выбрать в следующем кадре positionTarget = Vector2.zero; } // Идти к точке Vector3 direction = ((Vector3)positionTarget - this.transform.position); // Помните об использовании скрипта движения moveScript.direction = Vector3.Normalize(direction); } } }
public void spawnObjects() { float curPoint = size.y; if (ScrollingScript.getHeight() >= newHeight) { if (inbetween && !ScrollingScript.isTransition) { nextPlatform = null; while (nextPlatform == null) { if (cur == platforms.Capacity * 2) { cur = 0; } nextPlatform = platforms[(cur + 1) / 2]; } if (started) { background.GetComponent <ScrollingScript>().Transition((GameObject)Instantiate(backgrounds[cur]), (GameObject)Instantiate(backgrounds[cur + 1])); lBackground.GetComponent <ScrollingScript>().Transition((GameObject)Instantiate(leftBackgrounds[cur]), (GameObject)Instantiate(leftBackgrounds[cur + 1])); rBackground.GetComponent <ScrollingScript>().Transition((GameObject)Instantiate(rightBackgrounds[cur]), (GameObject)Instantiate(rightBackgrounds[cur + 1])); cur++; cur++; } combine = true; inbetween = !inbetween; } else if (!inbetween && !ScrollingScript.isTransition) { combine = false; newHeight = ScrollingScript.getHeight() + 100; curPlatform = nextPlatform; enemyProb *= 1.3f; PlayerScript.speed *= 1.1f; if (area < 8 && increase) { area *= 1.2f; if (area > 8) { area /= 1.2f; increase = false; } lowerArea += 0.1f; } inbetween = !inbetween; if (!increase) { enemyProb *= 1.3f; } } } GameObject platform = curPlatform; while (true) { curPoint += Random.Range(lowerArea, area) + platform.renderer.bounds.size.y; if (curPoint > size.y * 2) { break; } if (combine) { int n = Random.Range(0, 2); if (n == 0) { platform = curPlatform; } else { platform = nextPlatform; } } maxObj = (GameObject)Instantiate(platform, new Vector3(Random.Range(-size.x + platform.renderer.bounds.size.x / 2, size.x - platform.renderer.bounds.size.x / 2), curPoint), Quaternion.identity); if (Random.Range(0f, 1f) < enemyProb && hasEnemies) { GameObject enemy = enemies[Random.Range(0, enemies.Count)]; Transform enemyChild = enemy.transform.GetChild(0); GameObject e = (GameObject)Instantiate(enemy, new Vector3(maxObj.transform.position.x, maxObj.transform.position.y + enemyChild.renderer.bounds.size.y / 2, enemy.transform.position.z), Quaternion.identity); e.transform.parent = enemyHolder.transform; } } }