// Update is called once per frame void Update() { index = scrollPage.getCurrentPageIndex(); for (int i = 0; i < Images.Count; ++i) { if (index == i) { Images[i].GetComponent <Image>().enabled = true; if (index == 0) { StageText.text = "Weed Plantation"; } else if (index == 1) { StageText.text = "Lego Land"; } else { StageText.text = "Hell"; } } else { Images[i].GetComponent <Image>().enabled = false; } } }
// Update is called once per frame void Update() { for (int i = 0; i < sp.panels.Count; ++i) { if (i == sp.getCurrentPageIndex()) { pages[i].SetActive(true); } else { pages[i].SetActive(false); } } }