コード例 #1
0
ファイル: GlobalManager.cs プロジェクト: wjmBranch/mfq_unity
    public void ExitHuXingFloor()
    {
        huXingFloorScrollMenu.SetNonStandFloorBtnVisblity(true);

        currentSelectSenceInteractiveInfo.huXingType.hxMeshRoot.position    = currentSelectSenceInteractiveInfo.huXingType.hxNKWorldPos;
        currentSelectSenceInteractiveInfo.huXingType.hxMeshRoot.eulerAngles = new Vector3(0, currentSelectSenceInteractiveInfo.huXingType.rotOffset, 0);

        //点击默认第一个房间号
        //if (hxInstanceScrollMenu != null)
        //清空之前房号的按钮状态
        hxInstanceScrollMenu.CloseScrollMenu();

        currentSelectHuXingType.ExitHuXingFloor(currentSelectSenceInteractiveInfo.cameraUniversalCenter);

        xfCanveGroupFade.AlphaPlayBackward();
        CloseChooseBuildingMenu();
        CloseChooseUnitMenu();

        hxfbMat.SetColor("_Color", new Color(0, 0, 0, 0.8f));
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].GetComponent <Camera>().targetTexture = thumbnail;
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].EnableCamera();
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].SetCameraPositionAndXYZCount(hxfbCameraArgs, 0);
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].GetComponent <Camera>().Render();
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].DisableCamera();
        senceInteractiveInfoGroup[0].cameraUniversalCenter.cameras[0].GetComponent <Camera>().targetTexture = null;
    }
コード例 #2
0
ファイル: XFGUI.cs プロジェクト: wjmBranch/mfq_unity
    public void CloseXFMenu()
    {
        selectMat.SetColor("_Color", new Color(0, 0, 0, 0.0f));
        //点击默认第一个房间号
        //if (hxInstanceScrollMenu != null)
        //清空之前房号的按钮状态
        hxInstanceScrollMenu.CloseScrollMenu();

        xfCanveGroupFade.AlphaPlayBackward();
        CloseChooseBuildingMenu();
        CloseChooseUnitMenu();
        EndCtrlXFThumbnail();
    }