public void PushTutorial(ScriptableTutorial data) { tutorial.data = data; PushState(tutorial); }
public void SetTutorial(ScriptableTutorial data) { gameObject.SetActive(true); dialogFrameText.StartText(data.text); }
public void PushTutorial(ScriptableTutorial data) { tutorial.data = data; PushState(tutorial); }
public void SetTutorial(ScriptableTutorial data) { gameObject.SetActive(true); dialogFrameText.StartText(data.text); }