public bool TryDetectScriptableObjectIssue(string assetPath, Object target) { if (target != null) { return(false); } if (enabled) { var record = ScriptableObjectIssueRecord.Create(IssueKind.MissingComponent, assetPath); issues.Add(record); } return(true); }
private void AddIssue(RecordLocation location, string assetPath, GameObject target, Type componentType, string componentName, int orderIndex, string propertyPath) { IssueRecord record; if (location != RecordLocation.Asset) { record = GameObjectIssueRecord.Create(IssueKind.MissingReference, location, assetPath, target, componentType, componentName, orderIndex, propertyPath); } else { record = ScriptableObjectIssueRecord.Create(IssueKind.MissingReference, assetPath, componentName, propertyPath); } issues.Add(record); }