public override IEnumerator Execute(ScriptableActionPlayer player) { if (!isWaiting) { setup(player); isBaseValidationDone = false; } if (string.IsNullOrEmpty(inputString)) { HasError = false; yield break; } ILocalUser localUser = Service.Get <SessionManager>().LocalUser; localUser.FindUser(inputString, onValidationComplete); isWaiting = true; sw = new Stopwatch(); sw.Start(); maxTime = 30000; while (!isBaseValidationDone && sw.ElapsedMilliseconds < maxTime) { yield return(null); } if (!isBaseValidationDone) { HasError = false; } isWaiting = false; }
public override IEnumerator Execute(ScriptableActionPlayer player) { GameObject popup = UnityEngine.Object.Instantiate(PopupPrefab); popup.name = base.name + "Popup"; for (int i = 0; i < Options.Length; i++) { setupButton(i, popup, player); } if (SetupAction != null) { ScriptableActionPlayer popupPlayer = popup.AddComponent <ScriptableActionPlayer>(); popupPlayer.Action = SetupAction; popupPlayer.enabled = true; while (popupPlayer != null && popupPlayer.enabled) { yield return(null); } } Service.Get <EventDispatcher>().DispatchEvent(new PopupEvents.ShowPopup(popup)); while (!player.ActionIsFinished) { yield return(null); } UnityEngine.Object.Destroy(popup); }
public override IEnumerator Execute(ScriptableActionPlayer player) { if (!isWaiting) { setup(player); isBaseValidationDone = false; } loginService = Service.Get <MixLoginCreateService>(); while (loginService.ValidationInProgress) { yield return(null); } loginService.ValidationInProgress = true; loginService.OnValidationSuccess += onValidationSuccess; loginService.OnValidationFailed += onValidationFailed; loginService.ValidateUsernamePassword("K4fR0VfK4MToQslVupGkGvAKFqw3HBXOfkpXalYUX1Kv5kbKL08MNxk3W2gfjk0", inputString); isWaiting = true; sw = new Stopwatch(); sw.Start(); maxTime = 30000; while (!isBaseValidationDone && sw.ElapsedMilliseconds < maxTime) { yield return(null); } if (!isBaseValidationDone) { loginService.OnValidationSuccess -= onValidationSuccess; loginService.OnValidationFailed -= onValidationFailed; HasError = false; } isWaiting = false; loginService.ValidationInProgress = false; }
public override IEnumerator Execute(ScriptableActionPlayer player) { player.AddFinalizer(delegate { Debug.Log("Finalizing action " + base.name + " on player " + player.gameObject); }); for (int i = 0; i < Count; i++) { yield return(null); } }
private void onClick(DPrompt.ButtonFlags pressed, ScriptableActionPlayer player) { for (int i = 0; i < Options.Length; i++) { if (pressed == Options[i].Button) { player.NextAction = Options[i].NextStep; player.ActionIsFinished = true; break; } } }
public override IEnumerator Execute(ScriptableActionPlayer player) { validator = (player as InputFieldValidator); inputString = validator.TextInput.text; SessionManager sessionManager = Service.Get <SessionManager>(); if (sessionManager.LocalUser.RegistrationProfile.FirstName == null || sessionManager.LocalUser.RegistrationProfile.ParentEmail == null) { sessionManager.LocalUser.RefreshProfile(onProfileUpdated); } else { readyToCheck = true; profileUpdated = true; } while (!profileUpdated) { yield return(null); } if (readyToCheck) { string text = inputString.ToLower(); int num = -1; int num2 = -1; int num3 = -1; int num4 = -1; if (!string.IsNullOrEmpty(sessionManager.LocalUser.RegistrationProfile.FirstName)) { string value = sessionManager.LocalUser.RegistrationProfile.FirstName.ToLower(); num = inputString.IndexOf(value); } if (!string.IsNullOrEmpty(sessionManager.LocalUser.RegistrationProfile.ParentEmail)) { string text2 = sessionManager.LocalUser.RegistrationProfile.ParentEmail.ToLower(); string[] array = text2.Split('@'); if (array.Length > 0) { num2 = text.IndexOf(array[0]); } if (array.Length > 1) { num3 = text.IndexOf(array[1]); } num4 = text2.IndexOf(inputString); } HasError = (num >= 0 || num2 >= 0 || num3 >= 0 || num4 >= 0); } else { HasError = false; Log.LogError(this, "Unable to validate PII data due to no registrationProfile data being available"); } }
public override IEnumerator Execute(ScriptableActionPlayer player) { setup(player); if (MustMatch) { HasError = !Regex.IsMatch(inputString, CheckRegex); } else { HasError = Regex.IsMatch(inputString, CheckRegex); } yield break; }
public override IEnumerator Execute(ScriptableActionPlayer player) { float elapsed = 0f; Vector3 startPos = player.transform.position; for (; elapsed < Duration; elapsed += Time.deltaTime) { float t = elapsed / Duration; player.transform.position = Vector3.Lerp(startPos, Position, t); yield return(null); } player.transform.position = Position; }
public override IEnumerator Execute(ScriptableActionPlayer player) { Transform transform = player.transform.Find(Name); if (transform == null) { Log.LogErrorFormatted(player, "SetTextAction {0}: Could not find text object {1}", base.name, Name); } Text component = transform.GetComponent <Text>(); component.text = Content; yield break; }
public override IEnumerator Execute(ScriptableActionPlayer player) { int stateHash = Animator.StringToHash(StateName); Animator anim = player.GetComponent <Animator>(); anim.Play(stateHash, LayerIndex); while (anim.GetCurrentAnimatorStateInfo(LayerIndex).shortNameHash != stateHash) { yield return(null); } while (anim.GetCurrentAnimatorStateInfo(LayerIndex).shortNameHash == stateHash) { yield return(null); } }
public override IEnumerator Execute(ScriptableActionPlayer player) { GameObject form = Object.Instantiate(FormPrefab); form.name = base.name + "Form"; FlowFormController controller = form.GetComponent <FlowFormController>(); Service.Get <EventDispatcher>().DispatchEvent(new PopupEvents.ShowPopup(form)); while (!controller.IsFinished) { yield return(null); } player.NextAction = controller.NextAction; Object.Destroy(form); }
private void setupButton(int index, GameObject popup, ScriptableActionPlayer player) { Option option = Options[index]; Transform transform = popup.transform.Find(option.ButtonName); if (transform == null) { Log.LogErrorFormatted(player, "Flow Step {0}: Could not find button '{1}' in prefab popup '{2}'", base.name, option.ButtonName, PopupPrefab.name); } Button component = transform.GetComponent <Button>(); component.onClick.AddListener(delegate { onClick(player, option.NextStep); }); }
public override IEnumerator Execute(ScriptableActionPlayer player) { accountFlowData = Service.Get <MembershipService>().GetAccountFlowData(); if (!isWaiting) { setup(player); isBaseValidationDone = false; isNameSuggestionValidationDone = false; if (accountFlowData.PreValidatedUserNames == null || accountFlowData.PreValidatedUserNames.Count == 0) { numSuggestionRounds = 0; } } loginService = Service.Get <MixLoginCreateService>(); while (loginService.ValidationInProgress) { yield return(null); } loginService.ValidationInProgress = true; loginService.OnValidationSuccess += onValidationSuccess; loginService.OnValidationFailed += onValidationFailed; loginService.ValidateUsernamePassword(inputString, "testing123"); isWaiting = true; sw = new Stopwatch(); sw.Start(); maxTime = 30000; while ((!isBaseValidationDone || !isNameSuggestionValidationDone) && sw.ElapsedMilliseconds < maxTime) { yield return(null); } if (!isBaseValidationDone) { loginService.OnValidationSuccess -= onValidationSuccess; loginService.OnValidationFailed -= onValidationFailed; HasError = false; } if (!isNameSuggestionValidationDone) { loginService.OnValidationSuccess -= onSuggestionValidationSuccess; loginService.OnValidationFailed -= onSuggestionValidationFailed; } isWaiting = false; loginService.ValidationInProgress = false; }
public override IEnumerator Execute(ScriptableActionPlayer player) { DPrompt.ButtonFlags buttonFlags = DPrompt.ButtonFlags.None; for (int i = 0; i < Options.Length; i++) { buttonFlags = (DPrompt.ButtonFlags)((int)buttonFlags | (1 << (int)Options[i].Button)); } DPrompt data = new DPrompt(i18nTitleText, i18nBodyText, buttonFlags); Action <DPrompt.ButtonFlags> clickHandler = delegate(DPrompt.ButtonFlags pressed) { onClick(pressed, player); }; Service.Get <PromptManager>().ShowPrompt(data, clickHandler); while (!player.ActionIsFinished) { yield return(null); } }
private void onClick(DPrompt.ButtonFlags pressed, ScriptableActionPlayer player) { int num = 0; while (true) { if (num < Options.Length) { if (pressed == Options[num].Button) { break; } num++; continue; } return; } player.NextAction = Options[num].NextStep; player.ActionIsFinished = true; }
public override IEnumerator Execute(ScriptableActionPlayer player) { setup(player); string[] stringsToCompare = StringsToCompare; foreach (string value in stringsToCompare) { if (ExactMatch) { HasError = (ReverseCompare ? inputString.Equals(value) : (!inputString.Equals(value))); } else { HasError = (ReverseCompare ? inputString.Contains(value) : (!inputString.Contains(value))); } if (HasError) { break; } } yield break; }
public override IEnumerator Execute(ScriptableActionPlayer player) { validator = player as InputFieldValidator; inputString = validator.TextInput.text; sessionManager = Service.Get <SessionManager>(); sw = new Stopwatch(); sw.Start(); maxTime = 30000; isBaseValidationDone = false; if (inputString == sessionManager.LocalUser.DisplayName.Text) { HasError = false; yield break; } accountFlowData = Service.Get <MembershipService>().GetAccountFlowData(); if (!string.IsNullOrEmpty(inputString) && accountFlowData.PreValidatedDisplayNames.Contains(inputString)) { HasError = false; } if (found != null && found.Contains(inputString)) { HasError = false; yield break; } if (lastInputString != null && inputString == lastInputString) { HasError = true; yield break; } sessionManager.LocalUser.ValidateDisplayNameV2(inputString, onValidateComplete); while (!isBaseValidationDone && sw.ElapsedMilliseconds < maxTime) { yield return(null); } if (!isBaseValidationDone) { HasError = false; } }
public override IEnumerator Execute(ScriptableActionPlayer player) { yield return(new WaitForSeconds(Seconds)); }
public override IEnumerator Execute(ScriptableActionPlayer player) { setup(player); HasError = inputString.Length <MinLength || inputString.Length> MaxLength; yield break; }
private void onClick(ScriptableActionPlayer player, ScriptableAction nextStep) { player.NextAction = nextStep; player.ActionIsFinished = true; }
public override IEnumerator Execute(ScriptableActionPlayer player) { HasError = Service.Get <SessionManager>().LocalUser.RegistrationProfile.DisplayNameProposedStatus == DisplayNameProposedStatus.Rejected && Service.Get <SessionManager>().LocalUser.DisplayName.Text == inputString; yield break; }
public override IEnumerator Execute(ScriptableActionPlayer player) { setup(player); HasError = string.IsNullOrEmpty(inputString); yield break; }
protected void setup(ScriptableActionPlayer player) { validator = (player as InputFieldValidator); inputString = validator.TextInput.text; }