public void LoadNames(Model_SaveData data) { if (data.namesData == null) { Debug.Log("There is no names state data to load."); return; } Model_Names names = new Model_Names( _Player: data.namesData.Player, _Ids: data.namesData.Ids, _Ero: data.namesData.Ero, _Myne: data.namesData.Myne, _Eileen: data.namesData.Eileen, _Ellenia: data.namesData.Ellenia, _Tedwich: data.namesData.Tedwich, _Ursie: data.namesData.Ursie, _Kaffe: data.namesData.Kaffe, _Latte: data.namesData.Latte, _KingEclaire: data.namesData.KingEclaire, _Suzette: data.namesData.Suzette, _Peche: data.namesData.Peche, _Melba: data.namesData.Melba, _Moose: data.namesData.Moose, _Flan: data.namesData.Flan ); Script_Names.LoadNames(names); Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(names); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB20 == null) { Debug.Log("There is no LB20 state data to load."); return; } Model_LevelBehavior_20 lvlModel = data.levelsData.LB20; LB20.isKingIntroCutSceneDone = lvlModel.isKingIntroCutSceneDone; LB20.season = lvlModel.season; LB20.entranceCutSceneDone = lvlModel.entranceCutSceneDone; LB20.isPuzzleComplete = lvlModel.isPuzzleComplete; LB20.didPickUpMasterKey = lvlModel.didPickUpMasterKey; LB20.didUnlockMasterLock = lvlModel.didUnlockMasterLock; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_29 lvlModel = data.levelsData.LB29; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_47 lvlModel = data.levelsData.LB47; LB47.didPickUpPuppeteerSticker = lvlModel.didPickUpPuppeteerSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_41 lvlModel = data.levelsData.LB41; LB41.didPickUpMelancholyPianoSticker = lvlModel.didPickUpMelancholyPianoSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_10 lvlModel = data.levelsData.LB10; LB10.gotBoarNeedle = lvlModel.gotBoarNeedle; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_27 lvlModel = data.levelsData.LB27; LB27.GotPsychicDuck = lvlModel.gotPsychicDuck; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_48 lvlModel = data.levelsData.LB48; LB48.IsDone = lvlModel.isDone; LB48.IsFinalRound = lvlModel.isFinalRound; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_46 lvlModel = data.levelsData.LB46; LB46.isPuzzleComplete = lvlModel.isPuzzleComplete; LB46.didPlayFaceOff = lvlModel.didPlayFaceOff; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_42 lvlModel = data.levelsData.LB42; LB42.didPickUpLastWellMap = lvlModel.didPickUpLastWellMap; LB42.didPickUpSpeedSeal = lvlModel.didPickUpSpeedSeal; LB42.isMooseQuestDone = lvlModel.isMooseQuestDone; LB42.didPlayFaceOff = lvlModel.didPlayFaceOff; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public void LoadPlayerData(Model_SaveData data) { Model_PlayerState p = new Model_PlayerState( data.playerData.spawnX, data.playerData.spawnY, data.playerData.spawnZ, data.playerData.faceDirection ); game.SetPlayerState(p); Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(p); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB19 == null) { Debug.Log("There is no LB19 state data to load."); return; } Model_LevelBehavior_19 lvlModel = data.levelsData.LB19; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB13 == null) { Debug.Log("There is no LB13 state data to load."); return; } Model_LevelBehavior_13 lvlModel = data.levelsData.LB13; LB13.didPickUpLightSticker = lvlModel.didPickUpLightSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB22 == null) { Debug.Log("There is no LB22 state data to load."); return; } Model_LevelBehavior_22 lvlModel = data.levelsData.LB22; LB22.isUrsieCutsceneDone = lvlModel.isUrsieCutsceneDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB32 == null) { Debug.Log("There is no LB32 state data to load."); return; } Model_LevelBehavior_32 lvlModel = data.levelsData.LB32; LB32.didStartThought = lvlModel.didStartThought; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public void LoadEventCycle(Model_SaveData data) { if (data.eventCycleData == null) { Debug.Log($"There is no {this} state data to load."); return; } Model_EventCycleData eventCycle = new Model_EventCycleData( _didInteractPositivelyWithIds: data.eventCycleData.didInteractPositivelyWithIds, _idsPositiveInteractionCount: data.eventCycleData.idsPositiveInteractionCount, _didTalkToElleniaCountdown: data.eventCycleData.didTalkToElleniaCountdown ); eventCycleManager.DidInteractPositivelyWithIds = eventCycle.didInteractPositivelyWithIds; eventCycleManager.IdsPositiveInteractionCount = eventCycle.idsPositiveInteractionCount; eventCycleManager.DidTalkToEllenia = eventCycle.didTalkToElleniaCountdown; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(eventCycle); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB25 == null) { Debug.Log("There is no LB25 state data to load."); return; } Model_LevelBehavior_25 lvlModel = data.levelsData.LB25; LB25.isPuzzleComplete = lvlModel.isPuzzleComplete; LB25.spokenWithEllenia = lvlModel.spokenWithEllenia; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB21 == null) { Debug.Log("There is no LB21 state data to load."); return; } Model_LevelBehavior_21 lvlModel = data.levelsData.LB21; LB21.spokenWithEileen = lvlModel.spokenWithEileen; LB21.didOnEntranceAttack = lvlModel.didOnEntranceAttack; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB24 == null) { Debug.Log("There is no LB24 state data to load."); return; } Model_LevelBehavior_24 lvlModel = data.levelsData.LB24; LB24.IsPuzzleComplete = lvlModel.isPuzzleComplete; LB24.didPickUpSpringStone = lvlModel.didPickUpSpringStone; LB24.didPlayFaceOff = lvlModel.didPlayFaceOff; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB26 == null) { Debug.Log("There is no LB26 state data to load."); return; } Model_LevelBehavior_26 lvlModel = data.levelsData.LB26; LB26.isPuzzleComplete = lvlModel.isPuzzleComplete; LB26.didActivateDramaticThoughts = lvlModel.didActivateDramaticThoughts; LB26.gotIceSpikeSticker = lvlModel.gotIceSpikeSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB0 == null) { Debug.Log("There is no LB0 state data to load."); return; } Model_LevelBehavior_0 lvlModel = data.levelsData.LB0; LB0.didStartThought = lvlModel.didStartThought; LB0.demonSpawns = lvlModel.demonSpawns; LB0.isDone = lvlModel.isDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }