private void AdjustTargetPos() { float weaponHeight = TriggerImpl.GetWeaponHeight(this.gameObject); Vector3 adjustTargetPos = Script_Util.AdjustTargetPos( this.gameObject.transform, TargetPos, Camera.main.transform, weaponHeight, GunRotate); //Debug.Log(string.Format("AdjustTargetPos TargetPos:{0} adjustTargetPos:{1} weaponHeight:{2}", // TargetPos, adjustTargetPos, weaponHeight)); TriggerImpl.SetFacePos(this.gameObject, adjustTargetPos, YRotateRange); }