// Use this for initialization void Start() { // Get necessary components healthScript = GetComponent<Script_PlayerHealth>(); healthScript.EventRespawn += EnablePlayer; crossHairImage = GameObject.Find("Crosshair Image").GetComponent<Image>(); respawnUI = GameObject.Find("Canvas").transform.GetChild(3).gameObject; respawnTimeText = respawnUI.transform.GetChild(1).GetComponent<Text>(); // Set initial time that counts down countdownTime = respawnTime; if (isLocalPlayer) { InvokeRepeating("CountdownTimer", 0f, 1.0f); } }
// Use this for initialization void Start() { crossHairImage = GameObject.Find("SimpleCrosshairImage").GetComponent <Image>(); healthScript = GetComponent <Script_PlayerHealth>(); healthScript.EventDie += DisablePlayer; }
// Use this for initialization void Start() { crossHairImage = GameObject.Find("SimpleCrosshairImage").GetComponent<Image>(); healthScript = GetComponent<Script_PlayerHealth>(); healthScript.EventDie += DisablePlayer; }
// Use this for initialization void Start() { blueSpawnPoints = GameObject.FindGameObjectsWithTag("BlueSpawn"); redSpawnPoints = GameObject.FindGameObjectsWithTag("RedSpawn"); healthScript = GetComponent<Script_PlayerHealth>(); healthScript.EventRespawn += EnablePlayer; crossHairImage = GameObject.Find("SimpleCrosshairImage").GetComponent<Image>(); SetRespawnButton(); }