public override void OnInspectorGUI() { DrawDefaultInspector(); Script_BackgroundMusicManager t = (Script_BackgroundMusicManager)target; if (GUILayout.Button("Fade Out Fast")) { t.FadeOutFast(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade In Fast")) { t.FadeInFast(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade Out Med")) { t.FadeOutMed(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade In Med")) { t.FadeInMed(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade Out Slow")) { t.FadeOutSlow(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade In Slow")) { t.FadeInSlow(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Fade In XXSlow")) { t.FadeInXXSlow(null, Const_AudioMixerParams.ExposedBGVolume); } if (GUILayout.Button("Set BG Volume 0f")) { t.SetVolume(0f, Const_AudioMixerParams.ExposedBGVolume); } }