/// <summary> /// Ensures that the appropriate symbolic constant is defined based on the presence of the Leap Motion Core Assets. /// </summary> /// <returns>If the define was added or the define has already been added, return true</returns> private static bool ReconcileLeapMotionDefine() { FileInfo[] files = FileUtilities.FindFilesInAssets(trackedLeapFileName); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, CommonDefinitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.WSA, CommonDefinitions); isLeapInProject = true; isLeapRecognizedByMRTK = true; return(true); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, CommonDefinitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.WSA, CommonDefinitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, UnityPluginDefinitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.WSA, UnityPluginDefinitions); isLeapRecognizedByMRTK = false; return(false); } }
private static void ReconcileGltfImporterDefine() { BuildTargetGroup group = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); #if MRTK_GLTF_IMPORTER_OFF ScriptUtilities.RemoveScriptingDefinitions(group, "MRTK_GLTF_IMPORTER_OFF"); #else ScriptUtilities.AppendScriptingDefinitions(group, "MRTK_GLTF_IMPORTER_OFF"); #endif }
private static void ReconcileSceneUnderstandingDefine() { FileInfo[] files = FileUtilities.FindFilesInAssets(FileName); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.WSA, definitions); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.WSA, definitions); } }
/// <summary> /// Updates the assembly definitions to mark the Oculus Integration Asset as present or not present /// </summary> internal static void ReconcileOculusIntegrationDefine(bool oculusIntegrationPresent) { if (oculusIntegrationPresent) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); } }
/// <summary> /// Ensures that the appropriate symbolic constant is defined based on the presence of the Leap Motion Core Assets. /// </summary> /// <returns>If the define was added or the define has already been added, return true</returns> private static bool ReconcileLeapMotionDefine() { FileInfo[] files = FileUtilities.FindFilesInAssets(trackedLeapFileName); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); return(true); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); return(false); } }
/// <summary> /// Ensures that the appropriate symbolic constant is defined based on the presence of the AR Foundation package. /// </summary> /// <returns>True if the define was added, false otherwise.</returns> private static bool ReconcileArFoundationDefine() { FileInfo[] files = FileUtilities.FindFilesInPackageCache(FileName); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Android, definitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.iOS, definitions); return(true); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Android, definitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.iOS, definitions); return(false); } }
/// <summary> /// Updates the assembly definitions to mark the Oculus Integration Asset as present or not present /// </summary> /// <returns>true if Assets/Oculus/OculusProjectConfig exists, false otherwise</returns> private static bool ReconcileOculusIntegrationDefine() { FileInfo[] files = FileUtilities.FindFilesInAssets(OculusIntegrationProjectConfig); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); return(true); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); return(false); } }
private static bool UpdateAssemblyDefinitions() { FileInfo[] files = FileUtilities.FindFilesInAssets(OculusIntegrationProjectConfig); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); ConfigureProfilesForHandtracking(); return(true); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Android, Definitions); ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.Standalone, Definitions); return(false); } }
/// <summary> /// Adds scripting definitions that are required when using the Ultraleap Unity Plugin (i.e. >= V5.0) /// </summary> private static void AddScriptingDefinitionsForUnityPlugin() { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.Standalone, UnityPluginDefinitions); ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.WSA, UnityPluginDefinitions); }