コード例 #1
0
        /// <summary>
        /// 创建翻译文件
        /// </summary>
        /// <param name="language">目标语言</param>
        public void CreateTranslationFile(string language)
        {
            if (!Application.isEditor)
            {
                throw new NotSupportedException($"Cannot create translation file for {id}: static file compiler can only run in editor mode");
            }
            var target = $"Assets/{CompileConfiguration.Content.TranslationFolder}/{language}";

            if (!Directory.Exists(target))
            {
                Directory.CreateDirectory(target);
            }
            target = CreateLanguageAssetPathFromId(id, language);
            if (File.Exists(target))
            {
                var translation = new ScriptTranslation(File.ReadAllText(target, Encoding.UTF8));
                if (translation.MergeWith(ScriptHeader.LoadSync(id).Header.LoadDefaultTranslation()))
                {
                    translation.SaveToAsset(target);
                }
            }
            else
            {
                ScriptHeader.LoadSync(id).Header.LoadDefaultTranslation().SaveToAsset(target);
            }
        }
コード例 #2
0
            public async Task <Unit> Handle(CreateScriptTranslationCommand request, CancellationToken cancellationToken)
            {
                var scriptTranslation = new ScriptTranslation
                {
                    Id          = 0,
                    Name        = request.Name,
                    Description = request.Description,
                    ScriptId    = request.ScriptId,
                    Notes       = request.Notes,
                    Language    = request.Language
                };

                await _translationRepository.AddScriptTranslationAsync(scriptTranslation);

                await _unitOfWork.CompleteAsync();

                return(Unit.Value);
            }
コード例 #3
0
        private static void RemoveUnavailableTranslationItems()
        {
            if (!EditorUtility.DisplayDialog("Remove all unavailable translation items", "This will launch WADV resource system and precompile all script files, which cannot be reversed.\n\nPlease make sure all scripts can be load properly before continue.", "Continue", "Cancel"))
            {
                return;
            }
            PrecompileAll(false);
            var changedFiles = new List <string>();

            foreach (var(key, info) in CompileConfiguration.Content.Scripts)
            {
                var translation = ScriptHeader.LoadSync(key).Header.LoadDefaultTranslation();
                foreach (var(language, _) in info.Translations)
                {
                    var languageFilePath = info.LanguageAssetPath(language);
                    if (!File.Exists(languageFilePath))
                    {
                        continue;
                    }
                    var existedTranslation = new ScriptTranslation(File.ReadAllText(languageFilePath));
                    if (!existedTranslation.RemoveUnavailableTranslations(translation))
                    {
                        continue;
                    }
                    existedTranslation.SaveToAsset(languageFilePath);
                    changedFiles.Add(languageFilePath);
                }
            }
            EditorUtility.DisplayDialog(
                "Remove finished",
                changedFiles.Any()
                    ? $"File changed:\n{string.Join("\n", changedFiles)}"
                    : "All translation items are activated, skip removing",
                "Close");
            AssetDatabase.Refresh();
        }
コード例 #4
0
 public void RemoveScriptTranslation(ScriptTranslation scriptTranslation)
 {
     ScriptInterpreterContext.Remove(scriptTranslation);
 }
コード例 #5
0
 public async Task AddScriptTranslationAsync(ScriptTranslation scriptTranslation)
 {
     await ScriptInterpreterContext.AddAsync(scriptTranslation);
 }
コード例 #6
0
ファイル: CodeCompiler.cs プロジェクト: WinUP/WADV-Unity
        /// <summary>
        /// 编译文件
        /// </summary>
        /// <param name="path">脚本ID</param>
        /// <param name="forceCompile">是否强制重新编译</param>
        /// <returns>发生变化的文件列表</returns>
        public static IEnumerable <string> CompileAsset(string path, bool forceCompile = false)
        {
            if (!Application.isEditor)
            {
                throw new NotSupportedException($"Cannot compile {path}: static file compiler can only run in editor mode");
            }
            if (!path.EndsWith(".vns"))
            {
                throw new NotSupportedException($"Cannot compile {path}: file name extension must be .vns");
            }
            var option = ScriptInformation.CreateInformationFromAsset(path);

            if (option == null)
            {
                throw new NullReferenceException($"Cannot compile {path}: target outside of source folder or target is not acceptable script/binary");
            }
            var changedFiles = new List <string>();
            var source       = File.ReadAllText(path, Encoding.UTF8).UnifyLineBreak();

            if (!option.hash.HasValue)
            {
                option.hash = Hasher.Crc32(Encoding.UTF8.GetBytes(source));
            }
            var identifier = new CodeIdentifier {
                Id = option.id, Hash = option.hash.Value
            };

            // 编译文件
            if (!forceCompile)
            {
                if (option.recordedHash.HasValue && option.recordedHash.Value == identifier.Hash)
                {
                    return(new string[] { }); // 如果源代码内容没有变化则直接跳过编译
                }
            }
            var(content, defaultTranslation) = CompileCode(source, identifier);
            var binaryFile = option.BinaryAssetPath();

            File.WriteAllBytes(binaryFile, content);
            option.recordedHash = option.hash = identifier.Hash;
            changedFiles.Add(binaryFile);
            // 处理其他翻译
            foreach (var(language, _) in option.Translations)
            {
                var languageFile = option.LanguageAssetPath(language);
                if (File.Exists(languageFile))
                {
                    var existedTranslation = new ScriptTranslation(File.ReadAllText(languageFile));
                    if (!existedTranslation.MergeWith(defaultTranslation))
                    {
                        continue;
                    }
                    existedTranslation.SaveToAsset(languageFile);
                    changedFiles.Add(languageFile);
                }
                else
                {
                    // 如果翻译不存在,以默认翻译为蓝本新建翻译文件
                    defaultTranslation.SaveToAsset(languageFile);
                    changedFiles.Add(languageFile);
                }
            }
            CompileConfiguration.Save();
            return(changedFiles);
        }